.png stoplogo "Stop.png" #TODO
.button playbutton
- .put play as=shape
- .put play as=area
- .put play_pressed as=pressed
- .put play_pressed as=hower
+ .show play as=shape
+ .show play as=area
+ .show play_pressed as=pressed
+ .show play_pressed as=hower
.end
.button playbutton2
- .put play as=shape
+ .show play as=shape
.on_press inside
.on_release inside
.on_release outside
.end
.button mybutton
- .put play as=shape
- .put obj1 x=300 y=400 scale=110% pivot=center
+ .show play as=shape
+ .show obj1 x=300 y=400 scale=110% pivot=center
as=pressed
.end
# button which is blue, get's green when the mouse hovers over it, and
# white when it is pressed:
.button b1
- .put blueshape as=idle
- .put greenshape as=hower
- .put whiteshape as=press
+ .show blueshape as=idle
+ .show greenshape as=hower
+ .show whiteshape as=press
.end
# button where the button position is not identical to the active area:
.button b2
- .put activearea as=area
- .put blueshape as=idle
- .put greenshape as=hower
- .put whiteshape as=press
+ .show activearea as=area
+ .show blueshape as=idle
+ .show greenshape as=hower
+ .show whiteshape as=press
.end
# (if area is not set, it's the same as shape)
# the above put into use: pop up a window if the mouse cursor enters a certain
# area:
.button b3
- .put activearea as=area
- .put emtpyshape as=idle
- .put window1 as=hower
+ .show activearea as=area
+ .show emtpyshape as=idle
+ .show window1 as=hower
.end
# fonts