int myshapeid2;
double xmin,ymin;
double xmax=xmin=points[0].x,ymax=ymin=points[0].y;
+ double posx = 0;
+ double posy = 0;
int t;
int buttonid = ++currentswfid;
for(t=1;t<4;t++)
if(points[t].x<xmin) xmin=points[t].x;
if(points[t].y<ymin) ymin=points[t].y;
}
+
p1.x=points[0].x; p1.y=points[0].y; p2.x=points[1].x; p2.y=points[1].y;
p3.x=points[2].x; p3.y=points[2].y; p4.x=points[3].x; p4.y=points[3].y;
+
+ /* the following code subtracts the upper left edge from all coordinates,
+ and set's posx,posy so that ST_PLACEOBJECT is used with a matrix.
+ Necessary for preprocessing with swfcombine. */
+ posx = xmin; posy = ymin;
+ p1.x-=posx;p2.x-=posx;p3.x-=posx;p4.x-=posx;
+ p1.y-=posy;p2.y-=posy;p3.y-=posy;p4.y-=posy;
+ xmin -= posx; ymin -= posy;
+ xmax -= posx; ymax -= posy;
/* shape */
myshapeid = ++currentswfid;
}
tag = swf_InsertTag(tag,ST_PLACEOBJECT2);
- swf_ObjectPlace(tag, buttonid, depth++,0,0,0);
+
+ if(posx!=0 || posy!=0) {
+ MATRIX m;
+ swf_GetMatrix(0,&m);
+ m.tx = (int)(posx*20);
+ m.ty = (int)(posy*20);
+ swf_ObjectPlace(tag, buttonid, depth++,&m,0,0);
+ }
+ else {
+ swf_ObjectPlace(tag, buttonid, depth++,0,0,0);
+ }
}
static void drawimage(struct swfoutput*obj, int bitid, int sizex,int sizey,