p->fx = x;
swf_SetBlock(i->lines[y].points, (U8*)p, sizeof(renderpoint_t));
}
-static void add_line(RENDERBUF*buf, double x1, int y1, double x2, int y2, renderpoint_t*p, char thin)
+
+/* set this to 0.777777 or something if the "both fillstyles set while not inside shape"
+ problem appears to often */
+#define CUT 0.5
+
+static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p, char thin)
{
renderbuf_internal*i = (renderbuf_internal*)buf->internal;
/* if(DEBUG&4) {
printf(" l[%d - %.2f/%.2f -> %.2f/%.2f]", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0);
}*/
- /* SCALE DOWN */
- y1*=i->multiply;
- y2*=i->multiply;
- x1*=i->multiply;
- x2*=i->multiply;
-
- y1/=20;
- y2/=20;
+ y1=y1*i->multiply;
+ y2=y2*i->multiply;
+ x1=x1*i->multiply;
+ x2=x2*i->multiply;
+
+ y1 = y1/20.0;
+ y2 = y2/20.0;
+ x1 = x1/20.0;
+ x2 = x2/20.0;
+
+ if(y2 < y1) {
+ double x = x1;x1 = x2;x2=x;
+ double y = y1;y1 = y2;y2=y;
+ }
- int diffy = y2 - y1;
- int starty = y1;
- int posy=0;
double diffx = x2 - x1;
- double stepx;
- double startx = x1;
- double posx=0;
+ double diffy = y2 - y1;
+
+ double ny1 = (int)(y1)+CUT;
+ double ny2 = (int)(y2)+CUT;
- if(diffy<0) {
- startx = x2;
- starty = y2;
- diffx = -diffx;
- diffy = -diffy;
+ if(ny1 < y1) {
+ ny1 = (int)(y1) + 1.0 + CUT;
}
-
- if(diffy == 0) {
- if(thin) {
- stepx = diffx;
- } else {
- return;
- }
- } else {
- stepx = diffx / diffy;
+ if(ny2 >= y2) {
+ ny2 = (int)(y2) - 1.0 + CUT;
}
-
- if(thin)
- diffy++;
- while(posy<diffy) {
- float xx = (float)((startx + posx)/20.0);
- int yy = starty + posy;
+ if(ny1 > ny2)
+ return;
+
+ double stepx = diffx/diffy;
+ x1 = x1 + (ny1-y1)*stepx;
+ x2 = x2 + (ny2-y2)*stepx;
+
+ int posy=(int)ny1;
+ int endy=(int)ny2;
+ double posx=0;
+ double startx = x1;
- add_pixel(buf, xx ,yy, p);
+ while(posy<=endy) {
+ float xx = (float)(startx + posx);
+ add_pixel(buf, xx ,posy, p);
posx+=stepx;
- if(thin) {
- float x2 = (float)((startx + posx)/20.0);
- if(xx==x2) {
- if(stepx<0) {
- x2 = xx-1;
- } else {
- x2 = xx+1;
- }
- }
- add_pixel(buf, x2, yy, p);
- }
posy++;
}
- return;
}
#define PI 3.14159265358979
static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double y2, int width, renderpoint_t*p)
int t;
int segments;
- double lastx;
+ double lastx,lasty;
double vx,vy;
- double xx;
-
- int lasty;
- int yy;
+ double xx,yy;
/* The Flash Player does this, too. This means every line is always at least
one pixel wide */
width += 20;
- /*if(width<=20) {
- add_line(buf, x1, y1, x2, y2, p, 1);
- return;
- }*/
-
sd = (double)dx*(double)dx+(double)dy*(double)dy;
d = sqrt(sd);
vy=vy*width*0.5;
xx = x2+vx;
- yy = (int)(y2+vy);
- add_line(buf, x1+vx, (int)(y1+vy), xx, yy, p, 0);
+ yy = y2+vy;
+ add_line(buf, x1+vx, y1+vy, xx, yy, p, 0);
lastx = xx;
lasty = yy;
for(t=1;t<segments;t++) {
double s = sin(t*PI/segments);
double c = cos(t*PI/segments);
xx = (x2 + vx*c - vy*s);
- yy = (int)(y2 + vx*s + vy*c);
+ yy = (y2 + vx*s + vy*c);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
}
xx = (x2-vx);
- yy = (int)(y2-vy);
+ yy = (y2-vy);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
xx = (x1-vx);
- yy = (int)(y1-vy);
+ yy = (y1-vy);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
double s = sin(t*PI/segments);
double c = cos(t*PI/segments);
xx = (x1 - vx*c + vy*s);
- yy = (int)(y1 - vx*s - vy*c);
+ yy = (y1 - vx*s - vy*c);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
}
- add_line(buf, lastx, lasty, (x1+vx), (int)(y1+vy), p, 0);
+ add_line(buf, lastx, lasty, (x1+vx), (y1+vy), p, 0);
}
static inline void transform_point(MATRIX*m, int x, int y, int*dx, int*dy)
int t;
double xx=x1,yy=y1;
- parts = (int)(sqrt(c)/2);
+ parts = (int)(sqrt(c)/3);
if(!parts) parts = 1;
if(DEBUG&4)
}
free(line1);
free(line2);
-
+
if(DEBUG) printf("\nMemory used: %d\n", memory);
#ifdef STATISTICS
if(DEBUG) printf("Statistics:\n");
if(DEBUG) printf("Average layer depth: %f\n", (double)layers/layernum);
#endif
+
return img;
}