{
U32 shift = 0;
U32 s = 0;
+ int nr=0;
while(1) {
U8 b = swf_GetU8(tag);
+ nr++;
s|=(b&127)<<shift;
shift+=7;
- if(!(b&128))
+ if(!(b&128) || shift>=32)
break;
}
+ /*int nr2= swf_SetU30(0, s);
+ if(nr!=nr2) {
+ printf("Signed value %d stored in %d bytes, I'd store it in %d bytes\n", s, nr, nr2);
+ }*/
return s;
}
int swf_GetS30(TAG*tag)
nr++;
s|=(b&127)<<shift;
shift+=7;
- if(!(b&128)) {
+ if(!(b&128) || shift>=32) {
if(b&64) {
s|=0xffffffff<<shift;
}
break;
}
}
+ /* It's not uncommon for other applications (Flex for all negative numbers, and
+ Flash for -1) to generate a lot more bytes than would be necessary.
+ int nr2= swf_SetS30(0, s);
+ if(nr!=nr2) {
+ printf("Signed value %d stored in %d bytes, I'd store it in %d bytes\n", s, nr, nr2);
+ }*/
return s;
}
int swf_SetS30(TAG*tag, S32 s)
{
S32 neg = s<0?-1:0;
U8 sign = s<0?0x80:0;
- int nr=0,pos=tag->len;
+ int nr=0;
while(1) {
U8 val = s&0x7f;
U8 vsign = s&0x80;
}
int swf_SetU30(TAG*tag, U32 u)
{
+ if(u&0x80000000) {
+ fprintf(stderr, "Bit 31 set in U30 value");
+ u&=0x7fffffff;
+ }
int nr = 0;
do {
if(tag)