#include "../mem.h"
#include "../types.h"
#include "../q.h"
+#include "../MD5.h"
#include "poly.h"
#include "active.h"
#include "xrow.h"
static gfxpoly_t*current_polygon = 0;
void gfxpoly_fail(char*expr, char*file, int line, const char*function)
{
+ if(!current_polygon) {fprintf(stderr, "error outside polygon\n");exit(1);}
+
+ void*md5 = init_md5();
+
+ edge_t* s = current_polygon->edges;
+ while(s) {
+ update_md5(md5, (unsigned char*)&s->a.x, sizeof(s->a.x));
+ update_md5(md5, (unsigned char*)&s->a.y, sizeof(s->a.y));
+ update_md5(md5, (unsigned char*)&s->b.x, sizeof(s->b.x));
+ update_md5(md5, (unsigned char*)&s->b.y, sizeof(s->b.y));
+ s = s->next;
+ }
+ unsigned char h[16];
+ char filename[32+4+1];
+ finish_md5(md5, h);
+ sprintf(filename, "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x.ps",
+ h[0],h[1],h[2],h[3],h[4],h[5],h[6],h[7],h[8],h[9],h[10],h[11],h[12],h[13],h[14],h[15]);
+
fprintf(stderr, "assert(%s) failed in %s in line %d: %s\n", expr, file, line, function);
- fprintf(stderr, "I'm saving a debug file \"poly.ps\" to the current directory.\n");
- gfxpoly_save(current_polygon, "poly.ps");
+ fprintf(stderr, "I'm saving a debug file \"%s\" to the current directory.\n", filename);
+
+ gfxpoly_save(current_polygon, filename);
exit(1);
}
-char point_equals(const void*o1, const void*o2)
+static char point_equals(const void*o1, const void*o2)
{
const point_t*p1 = o1;
const point_t*p2 = o2;
return p1->x == p2->x && p1->y == p2->y;
}
-unsigned int point_hash(const void*o)
+static unsigned int point_hash(const void*o)
{
const point_t*p = o;
return p->x^p->y;
}
-void* point_dup(const void*o)
+static void* point_dup(const void*o)
{
const point_t*p = o;
point_t*n = malloc(sizeof(point_t));
n->y = p->y;
return n;
}
-void point_free(void*o)
+static void point_free(void*o)
{
point_t*p = o;
p->x = 0;
p->y = 0;
free(p);
}
-type_t point_type = {
+static type_t point_type = {
equals: point_equals,
hash: point_hash,
dup: point_dup,
};
typedef struct _status {
- int y;
- int num_polygons;
+ int32_t y;
actlist_t*actlist;
heap_t*queue;
edge_t*output;
xrow_t*xrow;
windrule_t*windrule;
+ windcontext_t*context;
segment_t*ending_segments;
#ifdef CHECKS
dict_t*seen_crossings; //list of crossing we saw so far
{
event_t* a = (event_t*)_a;
event_t* b = (event_t*)_b;
- if(a->p.y < b->p.y) {
- return 1;
- } else if(a->p.y > b->p.y) {
- return -1;
- } else if(a->p.x < b->p.x) {
- return 1;
- } else if(a->p.x > b->p.x) {
- return -1;
- } else
- return 0;
+ int d = b->p.y - a->p.y;
+ if(d) return d;
+ d = b->p.x - a->p.x;
+ if(d) return d;
+ return 0;
}
static int compare_events(const void*_a,const void*_b)
event_t* b = (event_t*)_b;
int d = b->p.y - a->p.y;
if(d) return d;
- /* we need to schedule end before intersect (so that a segment about
+ /* we need to schedule end after intersect (so that a segment about
to end has a chance to tear up a few other segs first) and start
- events after intersect (so that start segments don't position themselves
- between two segments about to intersect (not a problem as such, but makes
- things slower)). Horizontal lines come last, because the only purpose
+ events after end (in order not to confuse the intersection check, which
+ assumes there's an actual y overlap between active segments)).
+ Horizontal lines come last, because the only purpose
they have is to create snapping coordinates for the segments (still)
- existing in this scanline */
+ existing in this scanline.
+ */
d = b->type - a->type;
if(d) return d;
d = b->p.x - a->p.x;
}
return t;
}
+
char gfxpoly_check(gfxpoly_t*poly)
{
edge_t* s = poly->edges;
return e;
}
-void event_dump(event_t*e)
+static void event_dump(event_t*e)
{
if(e->type == EVENT_HORIZONTAL) {
fprintf(stderr, "Horizontal [%d] (%d,%d) -> (%d,%d)\n", e->s1->nr, e->s1->a.x, e->s1->a.y, e->s1->b.x, e->s1->b.y);
fprintf(stderr, "event: segment [%d] ends at (%d,%d)\n", e->s1->nr, e->p.x, e->p.y);
} else if(e->type == EVENT_CROSS) {
fprintf(stderr, "event: segment [%d] and [%d] intersect at (%d,%d)\n", e->s1->nr, e->s2->nr, e->p.x, e->p.y);
+ } else if(e->type == EVENT_CORNER) {
+ fprintf(stderr, "event: segment [%d] ends, segment [%d] starts, at (%d,%d)\n", e->s1->nr, e->s2->nr, e->p.x, e->p.y);
} else {
assert(0);
}
static inline max32(int32_t v1, int32_t v2) {return v1>v2?v1:v2;}
static inline min32(int32_t v1, int32_t v2) {return v1<v2?v1:v2;}
-void segment_dump(segment_t*s)
+static void segment_dump(segment_t*s)
{
- fprintf(stderr, "(%d,%d)->(%d,%d) ", s->a.x, s->a.y, s->b.x, s->b.y);
+ fprintf(stderr, "[%d] (%d,%d)->(%d,%d) ", s->nr, s->a.x, s->a.y, s->b.x, s->b.y);
fprintf(stderr, " dx:%d dy:%d k:%f dx/dy=%f\n", s->delta.x, s->delta.y, s->k,
(double)s->delta.x / s->delta.y);
}
-void segment_init(segment_t*s, int x1, int y1, int x2, int y2, windstate_t windstate, int polygon_nr)
+static void segment_init(segment_t*s, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int polygon_nr)
{
if(y1<y2) {
s->dir = DIR_DOWN;
} else if(y1>y2) {
- int x = x1;x1=x2;x2=x;
- int y = y1;y1=y2;y2=y;
+ int32_t x = x1;x1=x2;x2=x;
+ int32_t y = y1;y1=y2;y2=y;
s->dir = DIR_UP;
} else {
/* up/down for horizontal segments is handled by "rotating"
s->dir = DIR_UP;
if(x1>x2) {
s->dir = DIR_DOWN;
- int x = x1;x1=x2;x2=x;
- int y = y1;y1=y2;y2=y;
+ int32_t x = x1;x1=x2;x2=x;
+ int32_t y = y1;y1=y2;y2=y;
}
}
s->a.x = x1;
s->nr = segment_count++;
#endif
+#ifdef CHECKS
assert(LINE_EQ(s->a, s) == 0);
assert(LINE_EQ(s->b, s) == 0);
assert(LINE_EQ(p, s) <= 0);
p.x = max32(s->a.x, s->b.x);
assert(LINE_EQ(p, s) >= 0);
+#endif
dict_init2(&s->scheduled_crossings, &ptr_type, 0);
}
-segment_t* segment_new(int32_t x1, int32_t y1, int32_t x2, int32_t y2, windstate_t initial, int polygon_nr)
+static segment_t* segment_new(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int polygon_nr)
{
segment_t*s = (segment_t*)rfx_calloc(sizeof(segment_t));
- segment_init(s, x1, y1, x2, y2, initial, polygon_nr);
+ segment_init(s, x1, y1, x2, y2, polygon_nr);
return s;
}
-void segment_destroy(segment_t*s)
+
+static void segment_destroy(segment_t*s)
{
dict_clear(&s->scheduled_crossings);
free(s);
}
-void gfxpoly_enqueue(edge_t*list, heap_t*queue, windstate_t initial, int polygon_nr)
+static void gfxpoly_enqueue(edge_t*list, heap_t*queue, int polygon_nr)
{
edge_t*l;
for(l=list;l;l=l->next) {
fprintf(stderr, "Warning: intersector input contains zero-length segments\n");
continue;
}
- segment_t*s = segment_new(l->a.x, l->a.y, l->b.x, l->b.y, initial, polygon_nr);
+ segment_t*s = segment_new(l->a.x, l->a.y, l->b.x, l->b.y, polygon_nr);
#ifdef DEBUG
if(l->tmp)
s->nr = l->tmp;
}
}
-void schedule_endpoint(status_t*status, segment_t*s)
+static void schedule_endpoint(status_t*status, segment_t*s)
{
// schedule end point of segment
assert(s->b.y > status->y);
heap_put(status->queue, &e);
}
-void schedule_crossing(status_t*status, segment_t*s1, segment_t*s2)
+static void schedule_crossing(status_t*status, segment_t*s1, segment_t*s2)
{
/* the code that's required (and the checks you can perform) before
it can be said with 100% certainty that we indeed have a valid crossing
return; // we already know about this one
}
- double adx = s1->delta.x;
- double ady = s1->delta.y;
- double bdx = s2->delta.x;
- double bdy = s2->delta.y;
- double det = adx*bdy - ady*bdx;
+ double det = (double)s1->delta.x*s2->delta.y - (double)s1->delta.y*s2->delta.x;
if(!det) {
if(s1->k == s2->k) {
// lines are exactly on top of each other (ignored)
return;
}
+ /* TODO: should we precompute these? */
double la = (double)s1->a.x*(double)s1->b.y - (double)s1->a.y*(double)s1->b.x;
double lb = (double)s2->a.x*(double)s2->b.y - (double)s2->a.y*(double)s2->b.x;
point_t p;
- p.x = (int32_t)ceil((-la*bdx +lb*adx) / det);
- p.y = (int32_t)ceil((+lb*ady -la*bdy) / det);
+ p.x = (int32_t)ceil((-la*s2->delta.x + lb*s1->delta.x) / det);
+ p.y = (int32_t)ceil((+lb*s1->delta.y - la*s2->delta.y) / det);
assert(p.y >= status->y);
#ifdef CHECKS
return;
}
-void exchange_two(status_t*status, event_t*e)
+static void exchange_two(status_t*status, event_t*e)
{
//exchange two segments in list
segment_t*s1 = e->s1;
if(!dict_contains(status->intersecting_segs, s2))
dict_put(status->intersecting_segs, s2, 0);
#endif
- segment_t*left = actlist_left(status->actlist, s2);
- segment_t*right = actlist_right(status->actlist, s1);
- assert(left == s1);
- assert(right == s2);
+ assert(s2->left == s1);
+ assert(s1->right == s2);
actlist_swap(status->actlist, s1, s2);
- assert(actlist_right(status->actlist, s2) == s1);
- assert(actlist_left(status->actlist, s1) == s2);
- left = actlist_left(status->actlist, s2);
- right = actlist_right(status->actlist, s1);
+ assert(s2->right == s1);
+ assert(s1->left == s2);
+ segment_t*left = s2->left;
+ segment_t*right = s1->right;
if(left)
schedule_crossing(status, left, s2);
if(right)
typedef struct _box {
point_t left1, left2, right1, right2;
} box_t;
-static inline box_t box_new(int x, int y)
+static inline box_t box_new(int32_t x, int32_t y)
{
box_t box;
box.right1.x = box.right2.x = x;
segment_t*segmax;
} segrange_t;
-void segrange_adjust_endpoints(segrange_t*range, int y)
+static void segrange_adjust_endpoints(segrange_t*range, int32_t y)
{
#define XPOS_EQ(s1,s2,ypos) (XPOS((s1),(ypos))==XPOS((s2),(ypos)))
-#ifdef CHECK
- /* this would mean that the segment left/right of the minimum/maximum
- intersects the current segment exactly at the scanline, but somehow
- wasn't found to be passing through the same snapping box */
- assert(!min || !min->left || !XPOS_EQ(min, min->left, y));
- assert(!max || !max->right || !XPOS_EQ(max, max->right, y));
-#endif
-
- /* this doesn't actually ever happen anymore (see checks above) */
segment_t*min = range->segmin;
segment_t*max = range->segmax;
+
+ /* we need this because if two segments intersect exactly on
+ the scanline, segrange_test_segment_{min,max} can't tell which
+ one is smaller/larger */
if(min) while(min->left && XPOS_EQ(min, min->left, y)) {
min = min->left;
}
range->segmin = min;
range->segmax = max;
}
-void segrange_test_segment_min(segrange_t*range, segment_t*seg, int y)
+static void segrange_test_segment_min(segrange_t*range, segment_t*seg, int32_t y)
{
if(!seg) return;
/* we need to calculate the xpos anew (and can't use start coordinate or
range->xmin = x;
}
}
-void segrange_test_segment_max(segrange_t*range, segment_t*seg, int y)
+static void segrange_test_segment_max(segrange_t*range, segment_t*seg, int32_t y)
{
if(!seg) return;
double x = XPOS(seg, y);
(One other option to consider, however, would be to create a new active list only
for ending segments)
*/
-void add_points_to_ending_segments(status_t*status, int32_t y)
+static void add_points_to_ending_segments(status_t*status, int32_t y)
{
segment_t*seg = status->ending_segments;
while(seg) {
static void recalculate_windings(status_t*status, segrange_t*range)
{
+#ifdef DEBUG
+ fprintf(stderr, "range: [%d]..[%d]\n", SEGNR(range->segmin), SEGNR(range->segmax));
+#endif
segrange_adjust_endpoints(range, status->y);
segment_t*s = range->segmin;
if(end)
end = actlist_right(status->actlist, end);
while(s!=end) {
-#ifndef CHECK
+#ifndef CHECKS
if(s->changed)
#endif
{
segment_t* left = actlist_left(status->actlist, s);
- windstate_t wind = left?left->wind:status->windrule->start(status->num_polygons);
- s->wind = status->windrule->add(wind, s->fs, s->dir, s->polygon_nr);
+ windstate_t wind = left?left->wind:status->windrule->start(status->context);
+ s->wind = status->windrule->add(status->context, wind, s->fs, s->dir, s->polygon_nr);
fillstyle_t*fs_old = s->fs_out;
s->fs_out = status->windrule->diff(&wind, &s->wind);
assert(!(!s->changed && fs_old!=s->fs_out));
s->changed = 0;
+#ifdef CHECKS
s->fs_out_ok = 1;
+#endif
#ifdef DEBUG
- fprintf(stderr, "[%d] %s/%d/%s/%s ", s->nr, s->dir==DIR_UP?"up":"down", s->wind.wind_nr, s->wind.is_filled?"fill":"nofill", s->fs_out?"draw":"omit");
+ fprintf(stderr, "[%d] %s/%d/%s/%s %s\n", s->nr, s->dir==DIR_UP?"up":"down", s->wind.wind_nr, s->wind.is_filled?"fill":"nofill", s->fs_out?"draw":"omit",
+ fs_old!=s->fs_out?"CHANGED":"");
#endif
}
s = s->right;
}
-#ifdef DEBUG
- fprintf(stderr, "\n");
-#endif
}
/* we need to handle horizontal lines in order to add points to segments
we otherwise would miss during the windrule re-evaluation */
-void intersect_with_horizontal(status_t*status, segment_t*h)
+static void intersect_with_horizontal(status_t*status, segment_t*h)
{
segment_t* left = actlist_find(status->actlist, h->a, h->a);
segment_t* right = actlist_find(status->actlist, h->b, h->b);
while(s!=right) {
assert(s);
- int x = XPOS_INT(s, status->y);
+ int32_t x = XPOS_INT(s, status->y);
#ifdef DEBUG
fprintf(stderr, "...into [%d] (%d,%d) -> (%d,%d) at (%d,%d)\n", s->nr,
s->a.x, s->a.y,
}
}
-void event_apply(status_t*status, event_t*e)
+static void event_apply(status_t*status, event_t*e)
{
switch(e->type) {
case EVENT_HORIZONTAL: {
actlist_left(status->actlist, e->s2) == e->s1) {
exchange_two(status, e);
} else {
+#ifdef DEBUG
+ fprintf(stderr, "Ignore this crossing ([%d] not next to [%d])\n", e->s1->nr, e->s2->nr);
+#endif
/* ignore this crossing for now (there are some line segments in between).
it'll get rescheduled as soon as the "obstacles" are gone */
char del1 = dict_del(&e->s1->scheduled_crossings, e->s2);
}
#ifdef CHECKS
-void check_status(status_t*status)
+static void check_status(status_t*status)
{
DICT_ITERATE_KEY(status->intersecting_segs, segment_t*, s) {
if((s->pos.x != s->b.x ||
}
#endif
-static void add_horizontals(gfxpoly_t*poly, windrule_t*windrule)
+static void add_horizontals(gfxpoly_t*poly, windrule_t*windrule, windcontext_t*context)
{
/*
|..| |...........| | |
fprintf(stderr, "========================================================================\n");
#endif
heap_t* queue = heap_new(sizeof(event_t), compare_events_simple);
- gfxpoly_enqueue(poly->edges, queue, windrule->start(1), 0);
+ gfxpoly_enqueue(poly->edges, queue, 0);
actlist_t* actlist = actlist_new();
event_t*e = heap_chopmax(queue);
while(e) {
- int y = e->p.y;
- int x = 0;
+ int32_t y = e->p.y;
+ int32_t x = 0;
char fill = 0;
#ifdef DEBUG
fprintf(stderr, "----------------------------------- %d\n", y);
#ifdef DEBUG
fprintf(stderr, "%d) draw horizontal line from %d to %d\n", y, x, e->p.x);
#endif
+ assert(x<e->p.x);
edge_t*l= malloc(sizeof(edge_t));
l->a.y = l->b.y = y;
+ /* TODO: strictly speaking we need to draw from low x to high x so that left/right fillstyles add up
+ (because the horizontal line's fill style controls the area *below* the line)
+ */
l->a.x = x;
l->b.x = e->p.x;
l->next = poly->edges;
poly->edges = l;
+#ifdef CHECKS
+ /* the output should always be intersection free polygons, so check this horizontal
+ line isn't hacking through any segments in the active list */
+ segment_t* start = actlist_find(actlist, l->a, l->a);
+ segment_t* s = actlist_find(actlist, l->b, l->b);
+ while(s!=start) {
+ assert(s->a.y == y || s->b.y == y);
+ s = s->left;
+ }
+#endif
}
segment_t*left = 0;
segment_t*s = e->s1;
heap_put(queue, &e);
left = actlist_left(actlist, s);
- before = left?left->wind:windrule->start(1);
- after = s->wind = windrule->add(before, s->fs, s->dir, s->polygon_nr);
+ before = left?left->wind:windrule->start(context);
+ after = s->wind = windrule->add(context, before, s->fs, s->dir, s->polygon_nr);
break;
}
case EVENT_END: {
actlist_delete(actlist, s);
before = s->wind;
- after = left?left->wind:windrule->start(1);
+ after = left?left->wind:windrule->start(context);
break;
}
default: assert(0);
heap_destroy(queue);
}
-gfxpoly_t* gfxpoly_process(gfxpoly_t*poly, windrule_t*windrule)
+gfxpoly_t* gfxpoly_process(gfxpoly_t*poly, windrule_t*windrule, windcontext_t*context)
{
current_polygon = poly;
heap_t* queue = heap_new(sizeof(event_t), compare_events);
- gfxpoly_enqueue(poly->edges, queue, windrule->start(1), /*polygon nr*/0);
+ gfxpoly_enqueue(poly->edges, queue, /*polygon nr*/0);
status_t status;
memset(&status, 0, sizeof(status_t));
- status.num_polygons = 1;
status.queue = queue;
status.windrule = windrule;
+ status.context = context;
status.actlist = actlist_new();
#ifdef CHECKS
status.seen_crossings = dict_new2(&point_type);
gfxpoly_t*p = gfxpoly_new(poly->gridsize);
p->edges = status.output;
- add_horizontals(p, &windrule_evenodd); // output is always even/odd
+ add_horizontals(p, &windrule_evenodd, context); // output is always even/odd
return p;
}
return b;
}
+static windcontext_t onepolygon = {1};
+
int test0()
{
gfxline_t* b = mkchessboard();
gfxmatrix_t m;
memset(&m, 0, sizeof(gfxmatrix_t));
- int t = 28;
+ int t;
+ for(t=0;t<360;t++) {
m.m00 = cos(t*M_PI/180.0);
m.m01 = sin(t*M_PI/180.0);
m.m10 = -sin(t*M_PI/180.0);
gfxline_transform(b, &m);
gfxpoly_t*poly = gfxpoly_from_gfxline(b, 0.05);
- gfxpoly_t*poly2 = gfxpoly_process(poly, &windrule_evenodd);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, &windrule_evenodd, &onepolygon);
gfxpoly_destroy(poly2);
gfxpoly_destroy(poly);
}
+}
int test1(int argn, char*argv[])
{
gfxline_free(star);
gfxpoly_dump(poly);
- gfxpoly_t*poly2 = gfxpoly_process(poly, &windrule_evenodd);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, &windrule_evenodd, &onepolygon);
gfxpoly_destroy(poly2);
gfxpoly_destroy(poly);
}
gfxline_free(line);
windrule_t*rule = &windrule_circular;
- gfxpoly_t*poly2 = gfxpoly_process(poly, rule);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, rule, &onepolygon);
if(bitmaptest) {
intbbox_t bbox = intbbox_new(0, 0, width, height);
- unsigned char*bitmap1 = render_polygon(poly, &bbox, 1.0, rule);
- unsigned char*bitmap2 = render_polygon(poly2, &bbox, 1.0, &windrule_evenodd);
+ unsigned char*bitmap1 = render_polygon(poly, &bbox, 1.0, rule, &onepolygon);
+ unsigned char*bitmap2 = render_polygon(poly2, &bbox, 1.0, &windrule_evenodd, &onepolygon);
if(!compare_bitmaps(&bbox, bitmap1, bitmap2)) {
save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
assert(!"bitmaps don't match");
//gfxline_t*line = mkrandomshape(RANGE, N);
//windrule_t*rule = &windrule_circular;
gfxline_t*line = mkchessboard();
- windrule_t*rule = &windrule_evenodd;
+ //windrule_t*rule = &windrule_evenodd;
+ windrule_t*rule = &windrule_circular;
gfxmatrix_t m;
memset(&m, 0, sizeof(m));
gfxline_transform(l, &m);
gfxpoly_t*poly = gfxpoly_from_gfxline(l, 0.05);
- gfxpoly_t*poly2 = gfxpoly_process(poly, rule);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, rule, &onepolygon);
tag = swf_InsertTag(tag, ST_DEFINESHAPE);
SHAPE* s;
swf_SaveSWF(&swf, "test.swf");
}
+void rotate90(gfxpoly_t*poly)
+{
+ edge_t*e = poly->edges;
+ while(e) {
+ point_t a = e->a;
+ point_t b = e->b;
+ e->a.x = a.y;
+ e->a.y = a.x;
+ e->b.x = b.y;
+ e->b.y = b.x;
+ e = e->next;
+ }
+}
+
#include <dirent.h>
void test4(int argn, char*argv[])
{
free(filename);
double zoom = 1.0;
- intbbox_t bbox = intbbox_from_polygon(poly, zoom);
if(!gfxpoly_check(poly)) {
printf("bad polygon\n");
continue;
}
- gfxpoly_t*poly2 = gfxpoly_process(poly, rule);
- unsigned char*bitmap1 = render_polygon(poly, &bbox, zoom, rule);
- unsigned char*bitmap2 = render_polygon(poly2, &bbox, zoom, &windrule_evenodd);
- if(!bitmap_ok(&bbox, bitmap1) || !bitmap_ok(&bbox, bitmap2)) {
- save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
- assert(!"error in bitmaps");
- }
- if(!compare_bitmaps(&bbox, bitmap1, bitmap2)) {
- save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
- assert(!"bitmaps don't match");
- }
- free(bitmap1);
- free(bitmap2);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, rule, &onepolygon);
+
+ int pass;
+ for(pass=0;pass<2;pass++) {
+ intbbox_t bbox = intbbox_from_polygon(poly, zoom);
+ unsigned char*bitmap1 = render_polygon(poly, &bbox, zoom, rule, &onepolygon);
+ unsigned char*bitmap2 = render_polygon(poly2, &bbox, zoom, &windrule_evenodd, &onepolygon);
+ if(!bitmap_ok(&bbox, bitmap1) || !bitmap_ok(&bbox, bitmap2)) {
+ save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
+ assert(!"error in bitmaps");
+ }
+ if(!compare_bitmaps(&bbox, bitmap1, bitmap2)) {
+ save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
+ assert(!"bitmaps don't match");
+ }
+ free(bitmap1);
+ free(bitmap2);
+
+ // second pass renders the 90° rotated version
+ rotate90(poly);
+ rotate90(poly2);
+ }
+
gfxpoly_destroy(poly);
gfxpoly_destroy(poly2);
if(argn==2)
void extract_polygons_fill(gfxdevice_t*dev, gfxline_t*line, gfxcolor_t*color)
{
gfxpoly_t*poly = gfxpoly_from_gfxline(line, 0.05);
- printf("%d segments\n", gfxpoly_size(poly));
+ if(gfxpoly_size(poly)>100000) {
+ printf("%d segments (skipping)\n", gfxpoly_size(poly));
+ return;
+ } else {
+ printf("%d segments\n", gfxpoly_size(poly));
+ }
if(!gfxpoly_check(poly)) {
gfxpoly_destroy(poly);
double zoom = 1.0;
intbbox_t bbox = intbbox_from_polygon(poly, zoom);
- unsigned char*bitmap1 = render_polygon(poly, &bbox, zoom, rule);
+ unsigned char*bitmap1 = render_polygon(poly, &bbox, zoom, rule, &onepolygon);
if(!bitmap_ok(&bbox, bitmap1)) {
printf("bad polygon or error in renderer\n");
return;
}
- gfxpoly_t*poly2 = gfxpoly_process(poly, rule);
- unsigned char*bitmap2 = render_polygon(poly2, &bbox, zoom, &windrule_evenodd);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, rule, &onepolygon);
+ unsigned char*bitmap2 = render_polygon(poly2, &bbox, zoom, &windrule_evenodd, &onepolygon);
if(!bitmap_ok(&bbox, bitmap2)) {
save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
assert(!"error in bitmap");
int main(int argn, char*argv[])
{
- test5(argn, argv);
+ test3(argn, argv);
}