double*xyz = (GLdouble*)vertex;
glVertex3d(xyz[0],xyz[1],xyz[2]);
}
+void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4], GLfloat w[4], GLdouble **out)
+{
+ GLdouble *vertex;
+ vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
+ vertex[0] = coords[0];
+ vertex[1] = coords[1];
+ vertex[2] = coords[2];
+ *out = vertex;
+}
void CALLBACK vertexCallbackTex(GLvoid *vertex)
{
double*v = (GLdouble*)vertex;
char running = 0;
int len = 0;
double*xyz=0;
+ double lastx=0,lasty=0;
gfxline_t*l=0;
dbg("fill");
glColor4f(color->r/255.0, color->g/255.0, color->b/255.0, color->a/255.0);
l = line;
len = 0;
while(l) {
- len++;
+ if(l->type == gfx_splineTo) {
+ double c = sqrt(abs(l->x-2*l->sx+lastx) + abs(l->x-2*l->sy+lasty))/2;
+ int steps = (int)c;
+ if(steps<1) steps = 1;
+ len += steps;
+ } else {
+ len++;
+ }
l = l->next;
}
+ //printf("full len:%d\n", len);
+ double z = (i->currentz*ZSTEP);
xyz = malloc(sizeof(double)*3*len);
l = line;
len = 0;
gluTessBeginContour(i->tesselator);
}
- xyz[len*3+0] = l->x;
- xyz[len*3+1] = l->y;
- xyz[len*3+2] = (i->currentz*ZSTEP);
- gluTessVertex(i->tesselator, &xyz[len*3], &xyz[len*3]);
- len++;
+ if(l->type == gfx_splineTo) {
+ int j;
+ double c = sqrt(abs(l->x-2*l->sx+lastx) + abs(l->x-2*l->sy+lasty))/2;
+ int steps = (int)c;
+ if(steps<1) steps = 1;
+ //printf("c=%f d1=%f (%f/%f) d2=%f (%f/%f)\n", c,d1,l->x-l->sx,l->y-l->sy,d2,lastx-l->sx,lasty-l->sy);
+ //printf("%f %f %f\n", lastx, l->sx, l->x);
+ //printf("%f %f %f\n", lasty, l->sy, l->y);
+ for(j=1;j<=steps;j++) {
+ //printf("%d\n", j);
+ double t = (double)j / (double)steps;
+ xyz[len*3+0] = lastx*(1-t)*(1-t) + 2*l->sx*(1-t)*t + l->x*t*t;
+ xyz[len*3+1] = lasty*(1-t)*(1-t) + 2*l->sy*(1-t)*t + l->y*t*t;
+ xyz[len*3+2] = z;
+ gluTessVertex(i->tesselator, &xyz[len*3], &xyz[len*3]);
+ len++;
+ }
+ //printf("%d\n", len);
+ } else {
+ xyz[len*3+0] = l->x;
+ xyz[len*3+1] = l->y;
+ xyz[len*3+2] = z;
+ gluTessVertex(i->tesselator, &xyz[len*3], &xyz[len*3]);
+ len++;
+ }
+ lastx = l->x;
+ lasty = l->y;
l=l->next;
}
gluTessCallback(i->tesselator, GLU_TESS_VERTEX, (callbackfunction_t)vertexCallback);
gluTessCallback(i->tesselator, GLU_TESS_BEGIN, (callbackfunction_t)beginCallback);
gluTessCallback(i->tesselator, GLU_TESS_END, (callbackfunction_t)endCallback);
+ //gluTessCallback(i->tesselator, GLU_TESS_END, (callbackfunction_t)combineCallback);
i->tesselator_tex = gluNewTess();
gluTessCallback(i->tesselator_tex, GLU_TESS_ERROR, (callbackfunction_t)errorCallback);