From b4d8a377dda2304c89718985b2c2309d2109e036 Mon Sep 17 00:00:00 2001 From: kramm Date: Fri, 22 Oct 2004 15:05:48 +0000 Subject: [PATCH] swf_ObjectPlace(Clip) now only sets a matrix if it's not the unix matrix. --- lib/modules/swfobject.c | 62 ++++++++++++++++++++++++++--------------------- 1 file changed, 34 insertions(+), 28 deletions(-) diff --git a/lib/modules/swfobject.c b/lib/modules/swfobject.c index 18ccce7..d1a7632 100644 --- a/lib/modules/swfobject.c +++ b/lib/modules/swfobject.c @@ -30,6 +30,34 @@ #define PF_CLIPACTION 0x40 #define PF_ACTIONEVENT 0x80 +int isUnitMatrix(MATRIX* m) +{ + /* a matrix with all zeros is also considered + "unit matrix", as a zeroed out MATRIX structure + usually means that the caller doesn't want to + set the matrix */ + if(( (m->sx == 0x10000 && m->sy == 0x10000) + || (m->sx == 0 && m->sy == 0)) + && ((m->r0|m->r1|m->tx|m->ty) == 0) + ) + return 1; + return 0; +} + +int isUnitCXForm(CXFORM* cx) +{ + if((cx->a0==256 && cx->r0==256 && cx->g0==256 && cx->b0==256) && + (cx->a1==0 && cx->r1==0 && cx->g1==0 && cx->b1==0)) + return 1; + /* A CXForm of all zeros is, unfortunately, not as unlikely + as a matrix of all zeros. However, we still treat it + as non-existent/uniform transform */ + if((cx->a0==0 && cx->r0==0 && cx->g0==0 && cx->b0==0) && + (cx->a1==0 && cx->r1==0 && cx->g1==0 && cx->b1==0)) + return 1; + return 0; +} + int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name) { U8 flags; if (!t) return -1; @@ -38,6 +66,9 @@ int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name) && cx->r0==256 && cx->g0==256 && cx->b0==256 && cx->a0==256) cx = 0; + if(m && isUnitMatrix(m)) + m = 0; + flags = (id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|(name?PF_NAME:0)|((m||cx)&&(!id)?PF_MOVE:0); swf_SetU8(t,flags); @@ -58,6 +89,9 @@ int swf_ObjectPlaceClip(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * nam if(cx && cx->r1==0 && cx->g1==0 && cx->b1==0 && cx->a1==0 && cx->r0==256 && cx->g0==256 && cx->b0==256 && cx->a0==256) cx = 0; + + if(m && isUnitMatrix(m)) + m = 0; flags = (id?PF_CHAR:0)|(m?PF_MATRIX:0)|(cx?PF_CXFORM:0)|(name?PF_NAME:0)| ((m||cx)&&(!id)?PF_MOVE:0)|(clipaction?PF_CLIPACTION:0); @@ -79,34 +113,6 @@ int swf_ObjectMove(TAG * t,U16 depth,MATRIX * m,CXFORM * cx) { return swf_ObjectPlace(t,0,depth,m,cx,NULL); } -int isUnitMatrix(MATRIX* m) -{ - /* a matrix with all zeros is also considered - "unit matrix", as a zeroed out MATRIX structure - usually means that the caller doesn't want to - set the matrix */ - if(( (m->sx == 0x10000 && m->sy == 0x10000) - || (m->sx == 0 && m->sy == 0)) - && ((m->r0|m->r1|m->tx|m->ty) == 0) - ) - return 1; - return 0; -} - -int isUnitCXForm(CXFORM* cx) -{ - if((cx->a0==256 && cx->r0==256 && cx->g0==256 && cx->b0==256) && - (cx->a1==0 && cx->r1==0 && cx->g1==0 && cx->b1==0)) - return 1; - /* A CXForm of all zeros is, unfortunately, not as unlikely - as a matrix of all zeros. However, we still treat it - as non-existent/uniform transform */ - if((cx->a0==0 && cx->r0==0 && cx->g0==0 && cx->b0==0) && - (cx->a1==0 && cx->r1==0 && cx->g1==0 && cx->b1==0)) - return 1; - return 0; -} - void swf_SetPlaceObject(TAG * t,SWFPLACEOBJECT* obj) { U8 flags; -- 1.7.10.4