# Pins.sc # tutorial on Pins for the user. .flash bbox=autocrop version=4 fps=25 name="Pins.swf" .sprite reticle .box box width=5 height=5 color=yellow .put b1=box 0 0 .put b2=box 5 0 .put b3=box 0 5 .put b4=box 5 5 .end # .circle pin 8 color=blue fill=blue # .font helv "HelveticaBold.swf" # .text mesg1 text="(1) This tutorial explains \"pins\" . . ." font=helv color=yellow size=100% .text mesg2 text="(2) Every object such as this simple box ..." font=helv color=red size=100% .text mesg3 text="(3) ... is \"pinned\" to a screen x,y." font=helv color=yellow size=100% # .text mesg4 text="(4) The yellow reticle is at 100,100..." font=helv color=yellow size=100% .text mesg5 text="(5) The box's \"pin\" is at (relative to the box) 0,0." font=helv color=green size=100% .text mesg6 text="(6) When we .put the box at 100,100, its pin lands..." font=helv color=blue size=100% .text mesg7 text="(7) ... on 100,100." font=helv color=yellow size=100% # .text mesg8 text="(8) Relative 0,0 is the default pin." font=helv color=yellow size=100% .text mesg9 text="(9) If we rotate the box..." font=helv color=red size=100% .text mesg10 text="(10)... it rotates around its default pin" font=helv color=red size=100% .text mesg11 text="(11) If we specify a special pin called \"center\"" font=helv color=red size=100% .text mesg12 text="(12) the box center will be at 100,100..." font=helv color=red size=100% .text mesg13 text="(13) and it will rotate in place." font=helv color=red size=100% # .text mesg14 text="(14) Interesting things will happen..." font=helv color=red size=100% .text mesg15 text="(15) ... if a .change command moves the pin!" font=helv color=red size=100% # .text mesg13 text="(16) and it will rotate in place." font=helv color=red size=100% # .text mesg13 text="(17) and it will rotate in place." font=helv color=red size=100% # .text mesg13 text="(18) and it will rotate in place." font=helv color=red size=100% # .text mesg13 text="(19) and it will rotate in place." font=helv color=red size=100% # # oh no, we have to make zillions of these sprites... sigh... .sprite m1 .frame 0 .put mesg1 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg1 alpha=100% # mesg 1 bright .frame 40 .change mesg1 # mesg 1 hold .frame 60 .change mesg1 alpha=0 # mesg 1 fade .frame 65 .del mesg1 # mesg 1 gone .end # .sprite m2 .frame 0 .put mesg2 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg2 alpha=100% # mesg 1 bright .frame 40 .change mesg2 # mesg 1 hold .frame 60 .change mesg2 alpha=0 # mesg 1 fade .frame 65 .del mesg2 # mesg 1 gone .end # .sprite m3 .frame 0 .put mesg3 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg3 alpha=100% # mesg 1 bright .frame 40 .change mesg3 # mesg 1 hold .frame 60 .change mesg3 alpha=0 # mesg 1 fade .frame 65 .del mesg3 # mesg 1 gone .end # .sprite m4 .frame 0 .put mesg4 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg4 alpha=100% # mesg 1 bright .frame 40 .change mesg4 # mesg 1 hold .frame 60 .change mesg4 alpha=0 # mesg 1 fade .frame 65 .del mesg4 # mesg 1 gone .end # .sprite m5 .frame 0 .put mesg5 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg5 alpha=100% # mesg 1 bright .frame 40 .change mesg5 # mesg 1 hold .frame 60 .change mesg5 alpha=0 # mesg 1 fade .frame 65 .del mesg5 # mesg 1 gone .end # .sprite m6 .frame 0 .put mesg6 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg6 alpha=100% # mesg 1 bright .frame 40 .change mesg6 # mesg 1 hold .frame 60 .change mesg6 alpha=0 # mesg 1 fade .frame 65 .del mesg6 # mesg 1 gone .end # .sprite m7 .frame 0 .put mesg7 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg7 alpha=100% # mesg 1 bright .frame 40 .change mesg7 # mesg 1 hold .frame 60 .change mesg7 alpha=0 # mesg 1 fade .frame 65 .del mesg7 # mesg 1 gone .end # .sprite m8 .frame 0 .put mesg8 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg8 alpha=100% # mesg 1 bright .frame 40 .change mesg8 # mesg 1 hold .frame 60 .change mesg8 alpha=0 # mesg 1 fade .frame 65 .del mesg8 # mesg 1 gone .end # .sprite m9 .frame 0 .put mesg9 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg9 alpha=100% # mesg 1 bright .frame 40 .change mesg9 # mesg 1 hold .frame 60 .change mesg9 alpha=0 # mesg 1 fade .end # .sprite m10 .frame 0 .put mesg10 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg10 alpha=100% # mesg 1 bright .frame 40 .change mesg10 # mesg 1 hold .frame 60 .change mesg10 alpha=0 # mesg 1 fade .end # .sprite m11 .frame 0 .put mesg11 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg11 alpha=100% # mesg 1 bright .frame 40 .change mesg11 # mesg 1 hold .frame 60 .change mesg11 alpha=0 # mesg 1 fade .end # .sprite m12 .frame 0 .put mesg12 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg12 alpha=100% # mesg 1 bright .frame 40 .change mesg12 # mesg 1 hold .frame 60 .change mesg12 alpha=0 # mesg 1 fade .end # .sprite m13 .frame 0 .put mesg13 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg13 alpha=100% # mesg 1 bright .frame 40 .change mesg13 # mesg 1 hold .frame 60 .change mesg13 alpha=0 # mesg 1 fade .end # .sprite m14 .frame 0 .put mesg14 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg14 alpha=100% # mesg 1 bright .frame 40 .change mesg14 # mesg 1 hold .frame 60 .change mesg14 alpha=0 # mesg 1 fade .end # .sprite m15 .frame 0 .put mesg15 x=0 y=10 alpha=0 # mesg 1 placed .frame 20 .change mesg15 alpha=100% # mesg 1 bright .frame 40 .change mesg15 # mesg 1 hold .frame 60 .change mesg15 alpha=0 # mesg 1 fade .end # .box box1 width=100 height=100 color=red line=5 # a simple red box .frame 0 .put m1 0 0 # at rel frame 20 is the bright spot, or "next" frame .put box1 x=100 y=100 alpha=0 .frame 20 # *** slide 1 .frame 60 .change box1 alpha=100% # box bright .put m2 0 0 .frame 61 .del m1 .frame 80 .change box1 # box hold .frame 120 .put m3 0 0 .jump box1 alpha=100% # make the box appear suddenly and leap around a bit .frame 121 .del m2 .frame 125 .jump box1 x+=20 y+=20 # why doesn't this work? .frame 130 .jump box1 x-=20 .frame 135 .jump box1 x-=20 y-=20 .frame 140 .jump box1 x=100 y=100 # put box bck where it belongs .frame 145 .jump box1 x-=20 y-=15 .frame 150 .jump box1 x+=20 y+=40 .frame 155 .jump box1 x=100 y=100 .frame 160 .put pin 100 100 alpha=0 pin=center # pin placed (dark, bottom layer) .put reticle 100 100 alpha=0 pin=center # place reticle (dark, top layer) .frame 180 .put m4 0 0 .change box1 alpha=0 # box fade .change reticle alpha=100% # reticle bright .frame 181 .del m3 .frame 200 .change reticle # hold reticle .frame 220 .change reticle alpha=0 # reticle dark .change pin # hold that pin .change box1 # hold that box .frame 240 .put m5 0 0 .frame 241 .del m4 .frame 260 .change box1 alpha=100% # box bright .frame 280 .change pin alpha=100% # pin bright .frame 300 .put m6 0 0 .jump pin blue=0 red=+100% # blink the pin! .frame 301 .del m5 .frame 305 .jump pin blue=100% red=0 .frame 310 .jump pin blue=0 red=+100% .frame 315 .jump pin blue=100% red=0 .frame 320 .jump pin blue=0 red=+100% .frame 325 .jump pin blue=100% red=0 .frame 330 .jump pin blue=0 red=+100% .frame 335 .jump pin blue=100% red=0 .frame 340 .change reticle # hold that reticle! .jump pin blue=0 red=+100% .frame 345 .jump pin blue=100% red=0 .frame 360 .put m7 0 0 .change reticle alpha=100% .frame 361 .del m6 .frame 420 .put m8 0 0 .frame 421 .del m7 .frame 460 .change box1 .frame 480 .put m9 .frame 481 .del m8 .frame 500 .change box1 rotate+=90 .frame 540 .put m10 .frame 541 .change box1 rotate-=90 .del m9 .change pin .frame 600 .put m11 .change box1 .frame 601 .del m10 .frame 620 .change box1 x=100 y=100 pin=center .frame 625 .jump pin blue=100% red=0 .frame 640 .jump pin blue=0 red=+100% .frame 655 .jump pin blue=100% red=0 .frame 660 .put m12 .jump pin blue=0 red=+100% .frame 661 .del m11 .frame 665 .jump pin blue=100% red=0 .frame 670 .jump pin blue=0 red=+100% .frame 675 .jump pin blue=100% red=0 .frame 700 .change box1 .frame 720 .put m13 .change box1 rotate+=90 pin=center .frame 721 .del m12 .frame 760 .change box1 rotate-=90 .frame 780 .put m14 .change box1 pin=(0,0) x=100 y=100 .frame 781 .del m13 .frame 840 .put m15 .change box1 pin=center rotate+=90 .frame 841 .del m14 .frame 901 .del m15 .change box1 pin=(0,0) rotate-=90 .frame 960 .change box1 alpha=0 .end