# Pins.sc # tutorial on Pins for the user. .flash bbox=autocrop version=4 fps=25 name="PinsTutorial.swf" # SPRITES .sprite reticle .box box width=5 height=5 color=yellow .put b1=box 0 0 .put b2=box 5 0 .put b3=box 0 5 .put b4=box 5 5 .end # # CHARACTERS # .circle pin 8 color=blue fill=blue # .font helv "HelveticaBold.swf" # .text mesg1 text="(1) This tutorial explains \"pins\" . . ." font=helv color=yellow size=25% .text mesg2 text="(2) Every object such as this simple box ..." font=helv color=magenta size=25% .text mesg3 text="(3) ... is \"pinned\" to a screen x,y." font=helv color=cyan size=25% # .text mesg4 text="(4) The yellow reticle is at 100,100..." font=helv color=red size=25% .text mesg5 text="(5) The box's \"pin\" is at (relative to the box) 0,0." font=helv color=green size=25% .text mesg6 text="(6) When we .put the box at 100,100, its pin lands..." font=helv color=blue size=25% .text mesg7 text="(7) ... on 100,100." font=helv color=magenta size=25% # .text mesg8 text="(8) Relative 0,0 is the default pin." font=helv color=yellow size=25% .text mesg9 text="(9) If we rotate the box..." font=helv color=red size=25% .text mesg10 text="(10)... it rotates around its default pin" font=helv color=blue size=25% .text mesg11 text="(11) If we specify a special pin called \"center\"" font=helv color=green size=25% .text mesg12 text="(12) the box center will be at 100,100..." font=helv color=yellow size=25% .text mesg13 text="(13) and it will rotate in place." font=helv color=cyan size=25% # .text mesg14 text="(14) Interesting things will happen if we rotate..." font=helv color=magenta size=25% .text mesg15 text="(15) ... while a .change command moves the pin!" font=helv color=green size=25% .text mesg16 text="(16) The pin is also relevant when scaling." font=helv color=blue size=25% .text mesg17 text="(17) Scaling takes place relative to the fixed pin." font=helv color=red size=25% .text mesg18 text="(18) It's important to know where your pin is!" font=helv color=white size=25% # .text mesg19 text="(19) and it will rotate in place." font=helv color=red size=25% # MACROS # MAIN .box box1 width=100 height=100 color=red line=5 # a simple red box .frame 0 .macro tfader 0,10 mesg1 .put box1 x=100 y=100 alpha=0 .frame n+=20 # *** slide 1 .change box1 # hold that box .frame n+=40 .change box1 alpha=100% # box bright .macro tfader 0,10 mesg2 .frame n+=40 .change box1 # box hold .frame n+=5 .jump box1 x=120 y=120 # why doesn't this work? .frame n+=5 .jump box1 x=60 y=120 # why doesn't this work? .frame n+=20 .macro tfader 0,10 mesg3 .jump box1 # make the box appear suddenly and leap around a bit .frame n+=5 .jump box1 x=100 y=100 # why doesn't this work? .frame n+=5 .jump box1 x-=20 .frame n+=5 .jump box1 x-=20 y-=20 .frame n+=5 .jump box1 x=100 y=100 # put box bck where it belongs .frame n+=5 .jump box1 x-=20 y-=15 .frame n+=5 .jump box1 x+=20 y+=40 .frame n+=5 .jump box1 x=100 y=100 .frame n+=5 .put pin 100 100 alpha=0 pin=center # pin placed (dark, bottom layer) .put reticle 100 100 alpha=0 pin=center # place reticle (dark, top layer) .frame n+=20 .macro tfader 0,10 mesg4 .change box1 alpha=0 # box fade .change reticle alpha=100% # reticle bright .frame n+=20 .change reticle # hold reticle .frame n+=20 .change reticle alpha=0 # reticle dark .change pin # hold that pin .change box1 # hold that box .frame n+=20 .macro tfader 0,10 mesg5 .frame n+=20 .change box1 alpha=100% # box bright .frame n+=20 .change pin alpha=100% # pin bright .frame n+=20 .macro tfader 0,10 mesg6 .jump pin blue=0 red=+100% # blink the pin! .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .change reticle # hold that reticle! .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=15 .macro tfader 0,10 mesg7 .change reticle alpha=100% .frame n+=60 .macro tfader 0,10 mesg8 .frame n+=20 .change box1 .frame n+=20 .macro tfader 0,10 mesg9 .frame n+=20 .change box1 rotate+=90 .frame n+=40 .macro tfader 0,10 mesg10 .frame n+=1 .change box1 rotate-=90 .change pin .frame n+=59 .macro tfader 0,10 mesg11 .change box1 .frame n+=20 .change box1 x=100 y=100 pin=center .frame n+=5 .jump pin blue=100% red=0 .frame n+=15 .jump pin blue=0 red=+100% .frame n+=15 .jump pin blue=100% red=0 .frame n+=5 .macro tfader 0,10 mesg12 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .change box1 .frame n+=20 .macro tfader 0,10 mesg13 .change box1 rotate+=90 pin=center .frame n+=40 .change box1 rotate-=90 .frame n+=20 .macro tfader 0,10 mesg14 .change box1 pin=(0,0) x=100 y=100 .frame n+=60 .macro tfader 0,10 mesg15 .change box1 pin=center rotate+=90 .frame n+=60 .change box1 pin=(0,0) rotate-=90 .macro tfader 0,10 mesg16 .frame n+=40 .change box1 scale=50% .frame n+=40 .change box1 scale=100% .frame n+=15 .change box1 pin=center .frame n+=5 .macro tfader 0,10 mesg17 .frame n+=40 .change box1 scale=50% .frame n+=40 .change box1 scale=100% alpha=0 .frame n+=5 .macro tfader 0,10 mesg18 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=5 .jump pin blue=0 red=+100% .frame n+=5 .jump pin blue=100% red=0 .frame n+=20 .change pin alpha=0 .end