.TH wav2swf "1" "April 2009" "wav2swf" "swftools" .SH NAME wav2swf - convert a WAV file to an SWF animation. .SH Synopsis .B wav2swf [-o filename] file.wav .SH DESCRIPTION Takes a wav file and converts it to a swf movie. .SH OPTIONS .TP \fB\-h\fR, \fB\-\-help\fR Print short help message and exit .TP \fB\-V\fR, \fB\-\-version\fR Print version info and exit .TP \fB\-o\fR, \fB\-\-output\fR \fIfilename\fR Explicitly specify output file. (Otherwise, output will go to output.swf) .TP \fB\-r\fR, \fB\-\-framerate\fR \fIfps\fR Set file framerate to \fIfps\fR frames per second. .TP \fB\-s\fR, \fB\-\-samplerate\fR \fIsps\fR Set samplerate to \fIsps\fR frames per second (default: 11025). .TP \fB\-d\fR, \fB\-\-definesound\fR Store the sound as DEFINESOUND tag, not as streaming sound. Allows for looping. .TP \fB\-l\fR, \fB\-\-loop\fR n Loop the sound n times. .TP \fB\-C\fR, \fB\-\-cgi\fR For use as CGI- prepend http header, write to stdout. .TP \fB\-S\fR, \fB\-\-stop\fR Stop the movie at frame 0, and start the sound at 1, so that the sound will not play until a "GotoFrame(1)" is issued. (For use with flashsound.js). .TP \fB\-E\fR, \fB\-\-end\fR Stop the movie at the end frame .TP \fB\-b\fR, \fB\-\-bitrate\fR \fIbps\fR Set mp3 bitrate to \fIbps\fR (default: 32) .TP \fB\-v\fR, \fB\-\-verbose\fR Be more verbose. (Use more than one -v for greater effect) .SH AUTHOR Matthias Kramm