#include <stdlib.h>
#include <stdio.h>
+#include <assert.h>
#include <memory.h>
#include <math.h>
#include "../gfxtools.h"
#include "poly.h"
#include "convert.h"
+#include "renderpoly.h"
gfxline_t*mkstar(int x1, int y1, int x2, int y2)
{
matrix.m01=-sin(ua);matrix.m11=cos(ua);
gfxline_transform(b, &matrix);
- gfxpoly_t*poly = gfxpoly_fillToPoly(b);
+ gfxpoly_t*poly = gfxpoly_fillToPoly(b, 0.05);
gfxline_free(box1);
gfxline_free(box2);
gfxline_free(box3);
gfxline_free(star);
gfxpoly_dump(poly);
- gfxpoly_process(poly);
+ gfxpoly_process(poly, &windrule_evenodd);
}
-int test_square(int width, int height, int num)
+int test_square(int width, int height, int num, double gridsize, char bitmaptest)
{
int t;
gfxline_t* line = malloc(sizeof(gfxline_t)*num);
for(t=0;t<num;t++) {
line[t].type = t?gfx_lineTo:gfx_moveTo;
- line[t].x = (lrand48()%width)-width/2;
- line[t].y = (lrand48()%height)-height/2;
+ line[t].x = (lrand48()%width);
+ line[t].y = (lrand48()%height);
line[t].next = &line[t+1];
}
line[num-1].x = line[0].x;
line[num-1].y = line[0].y;
line[num-1].next = 0;
- gfxpoly_t*poly = gfxpoly_fillToPoly(line);
- gfxpoly_t*poly2 = gfxpoly_process(poly);
+ windrule_t*rule = &windrule_circular;
+
+ gfxpoly_t*poly = gfxpoly_fillToPoly(line, gridsize);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, rule);
gfxline_free(line);
+
+ if(bitmaptest) {
+ intbbox_t bbox = intbbox_new(0, 0, width, height);
+ unsigned char*bitmap1 = render_polygon(poly, &bbox, 1.0, rule);
+ unsigned char*bitmap2 = render_polygon(poly2, &bbox, 1.0, &windrule_evenodd);
+ if(!compare_bitmaps(&bbox, bitmap1, bitmap2)) {
+ save_two_bitmaps(&bbox, bitmap1, bitmap2, "error.png");
+ assert(!"bitmaps don't match");
+ }
+ }
+
gfxpoly_destroy(poly);
gfxpoly_destroy(poly2);
}
int test2()
{
- test_square(200,5, 1000);
- test_square(5,200, 1000);
- test_square(10,10, 200);
- test_square(500,500, 50);
- test_square(65536,65536,256);
+ test_square(400,400, 3, 0.05, 1);
+
+ int t;
+ for(t=0;t<400;t++) {
+ test_square(400,400, 50, 0.05, 1);
+ test_square(200,3, 1000, 1.0, 0);
+ test_square(3,200, 1000, 1.0, 0);
+ test_square(10,10, 200, 1.0, 0);
+ }
}
#include "../rfxswf.h"
{
#undef N
#undef RANGE
-#define N 20
+#define N 100
#define RANGE 400
int i;
line[i].x = lrand48()%RANGE - RANGE/2;
line[i].y = lrand48()%RANGE - RANGE/2;
line[i].next = &line[i+1];
- line[i+N].x = lrand48()%RANGE - RANGE/2;
- line[i+N].y = lrand48()%RANGE - RANGE/2;
- line[i+N].next = &line[N+i+1];
+ line[N*2-i-1].type = gfx_lineTo;
+ line[N*2-i-1].x = line[i].x;
+ line[N*2-i-1].y = line[i].y;
+ line[N*2-i-1].next = &line[N*2-i];
}
- line[N*2-1].x = line[0].x;
- line[N*2-1].y = line[0].y;
line[N*2-1].next = 0;
+ line[N-1].x = line[0].x;
+ line[N-1].y = line[0].y;
+ line[N-1].next = 0;
+
gfxmatrix_t m;
memset(&m, 0, sizeof(m));
gfxline_t*l = gfxline_clone(line);
gfxline_transform(l, &m);
- gfxpoly_t*poly = gfxpoly_fillToPoly(l);
- gfxpoly_t*poly2 = gfxpoly_process(poly);
+ gfxpoly_t*poly = gfxpoly_fillToPoly(l, 0.05);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, &windrule_circular);
tag = swf_InsertTag(tag, ST_DEFINESHAPE);
SHAPE* s;
swf_SetRect(tag,&swf.movieSize);
swf_SetShapeHeader(tag,s);
+#define FILL
#ifdef FILL
swf_ShapeSetAll(tag,s,0,0,0,fs,0);
- edge_t*e = poly2;
+ edge_t*e = poly2->edges;
while(e) {
- swf_ShapeSetMove(tag, s, e->a.x*20, e->a.y*20);
- swf_ShapeSetLine(tag, s, e->b.x*20 - e->a.x*20, e->b.y*20 - e->a.y*20);
+ swf_ShapeSetMove(tag, s, e->a.x, e->a.y);
+ swf_ShapeSetLine(tag, s, e->b.x - e->a.x, e->b.y - e->a.y);
e = e->next;
}
#else
swf_ShapeSetAll(tag,s,0,0,ls,0,0);
- edge_t*e = poly2;
+ edge_t*e = poly2->edges;
while(e) {
- swf_ShapeSetMove(tag, s, e->a.x*20, e->a.y*20);
- swf_ShapeSetLine(tag, s, e->b.x*20 - e->a.x*20, e->b.y*20 - e->a.y*20);
+ swf_ShapeSetMove(tag, s, e->a.x, e->a.y);
+ swf_ShapeSetLine(tag, s, e->b.x - e->a.x, e->b.y - e->a.y);
- swf_ShapeSetCircle(tag, s, e->a.x*20, e->a.y*20, 5*20, 5*20);
- swf_ShapeSetCircle(tag, s, e->b.x*20, e->b.y*20, 5*20, 5*20);
+ swf_ShapeSetCircle(tag, s, e->a.x, e->a.y, 5*20, 5*20);
+ swf_ShapeSetCircle(tag, s, e->b.x, e->b.y, 5*20, 5*20);
e = e->next;
}
#endif
int main()
{
- test2();
+ test3();
}