X-Git-Url: http://git.asbjorn.biz/?p=swftools.git;a=blobdiff_plain;f=doc%2Ffileformat.sc;h=075538fb8fcd31f3738e93d8027bba5d981438ea;hp=9970992069886614fdbea5d5d9982bdf72001299;hb=f29d8006b1d8253c50808d6eb4941bdeb808c601;hpb=a56e5730e868870c408848b6e56b73d4a0c11b44 diff --git a/doc/fileformat.sc b/doc/fileformat.sc index 9970992..075538f 100644 --- a/doc/fileformat.sc +++ b/doc/fileformat.sc @@ -62,6 +62,30 @@ 100% #ffffff .end +# with a hard edge: + +.gradient mygradient: + 0% red + 50% green + 50% red + 75% aquamarine + 100% #ffffff +.end + +# with alpha: + +.gradient mygradient: + 0% #00000000 + 50% #0000ff40 + 75% #0000ff80 + 100% #0000ffc0 +.end + +# define a texture from a gradient: +# --------------------------------- + +.texture grad2=mygradient x=0 y=0 width=125 height=200 rotate=45 + # Create simple objects: # ---------------------- @@ -69,9 +93,10 @@ .box mybox2 width=100 height=50 color=black #same as above .box mybox3 width=100 height=50 color=black fill #filled black rectangle .box mybox4 width=100 height=50 color=red line=2 fill=blue #blue rectangle with red edges -.box mybox5 width=100 height=50 color=red line=2 fill=background #part the background image, with red edges +.box mybox5 width=100 height=50 color=red line=2 fill=background #filled with image "background", with red edges .circle mycircle1 r=50 color=#aa33ff fill=mygradient # filled with gradient (defined above) +.circle mycircle1 r=50 color=#aa33ff fill=grad2 # filled with gradient texture # Sounds: # ------- @@ -89,11 +114,6 @@ # sound object otherwise, and I'd rather have that done explicitly. .soundtrack "LocoStart.wav" # TODO -# Sound effects on user pressing or releasing a button - -.button mybutton shape=obj1 # TODO -.buttonsounds mybutton press=sound1 release=sound2 enter=sound3 leave=sound4 # TODO - # Elements of the movie should be animated by various means # moving (x,y and zoom) # --------------------- @@ -123,7 +143,13 @@ # morphing # -------- -.morphshape morphthing start="start.fig" end="end.fig" #TODO +.outline shape1: + #define shape 1 +.end +.outline shape2: + #define shape 2 +.end +.morphshape morphthing start=shape1 end=shape2 .frame 250 .put morphthing ratio=0% .frame 270 @@ -244,36 +270,63 @@ .png play_pressed "Play_pressed.png" #TODO .png stoplogo "Stop.png" #TODO -.button playbutton shape=play press=play_pressed #TODO +.button playbutton + .show play as=idle + .show play as=area + .show play_pressed as=pressed + .show play_pressed as=hover +.end + +.button playbutton2 + .show play as=idle + .on_press inside + .on_release inside + .on_release outside + .on_move_in pressed + .on_move_out pressed + .on_move_in + .on_move_out + .on_key "a": + # actionscript... + .end +.end -.button playbutton2 shape=play press=play_pressed: - [mouse down] - ... actionscript ... -# ... +.button mybutton + .show play as=idle + .show obj1 x=300 y=400 scale=110% pivot=center + as=pressed .end +.box blueshape 10 10 +.box greenshape 10 10 +.box whiteshape 10 10 +.box activearea 10 10 +.box emtpyshape 10 10 +.box window1 10 10 # button which is blue, get's green when the mouse hovers over it, and # white when it is pressed: -.button b1 shape=blueshape over=greenshape press=whiteshape #TODO +.button b1 + .show blueshape as=idle + .show greenshape as=hower + .show whiteshape as=press +.end # button where the button position is not identical to the active area: -.button b2 area=activearea shape=blueshape over=greenshape press=whiteshape #TODO +.button b2 + .show activearea as=area + .show blueshape as=idle + .show greenshape as=hower + .show whiteshape as=press +.end # (if area is not set, it's the same as shape) # the above put into use: pop up a window if the mouse cursor enters a certain # area: -.button b3 area=activearea shape=emptyshape over=window1 press=window1 #TODO - -# button characters also support positioning and cxforming characters. -# to use this, we put the characters "virtually", and then use the -# instances in the button -.buttonput area1=playlogo x=300 y=400 rotate=0 #TODO -.buttonput shape1=playlogo x=400 y=400 rotate=0 red=50% #TODO -.buttonput over1=playlogo x=400 y=400 rotate=30 red=50% #TODO -.buttonput press1=playlogo x=500 y=500 rotate=180 #TODO -.button mybutton1 area=area1 shape=shape1 over=over1 press=press1: #TODO - #[...actionscript...] +.button b3 + .show activearea as=area + .show emtpyshape as=idle + .show window1 as=hower .end # fonts @@ -314,7 +367,7 @@ .put o1=obj1 #TODO .put o2=obj1 below=o1 x=50 #TODO -.frame #TODO +.frame .change o1 #TODO .change o2 above=o1 x=50 #TODO