X-Git-Url: http://git.asbjorn.biz/?p=swftools.git;a=blobdiff_plain;f=lib%2Fmodules%2Fswfrender.c;h=9df996fb5cfdefb51a37ecb3e43e358691aab86f;hp=29b6e4b4368ba079e7cf4d2e7fc74ba05adf1818;hb=2391d7ae5d8a145a250a8b80ab8c93ba74eba030;hpb=93d303cf5009b1e3c011933997d71e78a6a99e85 diff --git a/lib/modules/swfrender.c b/lib/modules/swfrender.c index 29b6e4b..9df996f 100644 --- a/lib/modules/swfrender.c +++ b/lib/modules/swfrender.c @@ -22,21 +22,52 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include +#include +#include +#include "../rfxswf.h" + +/* one bit flag: */ +#define clip_type 0 +#define fill_type 1 + typedef struct _renderpoint { - enum {clip_type, fill_type} type; + float x; + U32 depth; + + SHAPELINE*shapeline; + SHAPE2*s; + +} renderpoint_t; + +/* + enum {clip_type, solidfill_type, texturefill_type, gradientfill_type} type; float fx; int x; U32 depth; U32 clipdepth; - SHAPE2*shape; - SHAPELINE*shapeline; - //CXFORM? -} renderpoint_t; + + // solidfill; + RGBA color; + + // texturefill + bitmap_t* bitmap; + + // gradientfill + gradient_t* gradient; + + // texture- & gradientfill; + U32 x,y; + U32 dx,dy; + +*/ typedef struct _renderline { TAG*points; //incremented in 128 byte steps + int num; + U32 pending_clipdepth; } renderline_t; typedef struct _bitmap { @@ -47,23 +78,18 @@ typedef struct _bitmap { struct _bitmap*next; } bitmap_t; -typedef struct _dummyshape -{ - SHAPE2*shape; - struct _dummyshape*next; -} dummyshape_t; - typedef struct _renderbuf_internal { renderline_t*lines; bitmap_t*bitmaps; - char antialize; + int antialize; int multiply; int width2,height2; - dummyshape_t*dshapes; - dummyshape_t*dshapes_next; - RGBA*background; - int background_width, background_height; + int shapes; + int ymin, ymax; + + RGBA* img; + int* zbuf; } renderbuf_internal; #define DEBUG 0 @@ -72,22 +98,30 @@ static inline void add_pixel(RENDERBUF*dest, float x, int y, renderpoint_t*p) { renderbuf_internal*i = (renderbuf_internal*)dest->internal; if(x >= i->width2 || y >= i->height2 || y<0) return; - p->x = (int)x; - p->fx = x; + p->x = x; + if(yymin) i->ymin = y; + if(y>i->ymax) i->ymax = y; + + i->lines[y].num++; swf_SetBlock(i->lines[y].points, (U8*)p, sizeof(renderpoint_t)); } /* set this to 0.777777 or something if the "both fillstyles set while not inside shape" problem appears to often */ -#define CUT 0.5 +#define CUT 0.77887789 + +#define INT(x) ((int)((x)+16)-16) -static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p, char thin) +static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p) { renderbuf_internal*i = (renderbuf_internal*)buf->internal; + double diffx, diffy; + double ny1, ny2, stepx; /* if(DEBUG&4) { int l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); - printf(" l[%d - %.2f/%.2f -> %.2f/%.2f]", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0); + printf(" l[%d - %.2f/%.2f -> %.2f/%.2f]\n", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0); }*/ + assert(p->shapeline); y1=y1*i->multiply; y2=y2*i->multiply; @@ -100,44 +134,48 @@ static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, x2 = x2/20.0; if(y2 < y1) { - double x = x1;x1 = x2;x2=x; - double y = y1;y1 = y2;y2=y; + double x; + double y; + x = x1;x1 = x2;x2=x; + y = y1;y1 = y2;y2=y; } - double diffx = x2 - x1; - double diffy = y2 - y1; + diffx = x2 - x1; + diffy = y2 - y1; - double ny1 = (int)(y1)+CUT; - double ny2 = (int)(y2)+CUT; + ny1 = INT(y1)+CUT; + ny2 = INT(y2)+CUT; if(ny1 < y1) { - ny1 = (int)(y1) + 1.0 + CUT; + ny1 = INT(y1) + 1.0 + CUT; } if(ny2 >= y2) { - ny2 = (int)(y2) - 1.0 + CUT; + ny2 = INT(y2) - 1.0 + CUT; } if(ny1 > ny2) return; - double stepx = diffx/diffy; + stepx = diffx/diffy; x1 = x1 + (ny1-y1)*stepx; x2 = x2 + (ny2-y2)*stepx; - int posy=(int)ny1; - int endy=(int)ny2; - double posx=0; - double startx = x1; - - while(posy<=endy) { - float xx = (float)(startx + posx); - add_pixel(buf, xx ,posy, p); - posx+=stepx; - posy++; + { + int posy=INT(ny1); + int endy=INT(ny2); + double posx=0; + double startx = x1; + + while(posy<=endy) { + float xx = (float)(startx + posx); + add_pixel(buf, xx ,posy, p); + posx+=stepx; + posy++; + } } } #define PI 3.14159265358979 -static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double y2, int width, renderpoint_t*p) +static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double y2, double width, renderpoint_t*p) { renderbuf_internal*i = (renderbuf_internal*)buf->internal; @@ -151,10 +189,19 @@ static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double double lastx,lasty; double vx,vy; double xx,yy; - - /* The Flash Player does this, too. This means every line is always at least - one pixel wide */ + + /* Make sure the line is always at least one pixel wide */ +#ifdef LINEMODE1 + /* That's what Macromedia's Player does at least at zoom level >= 1. */ width += 20; +#else + /* That's what Macromedia's Player seems to do at zoom level 0. */ + /* TODO: needs testing */ + + /* TODO: how does this interact with scaling? */ + if(width * i->multiply < 20) + width = 20 / i->multiply; +#endif sd = (double)dx*(double)dx+(double)dy*(double)dy; d = sqrt(sd); @@ -167,7 +214,7 @@ static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double vy = (-dx/d); } - segments = width/2; + segments = (int)(width/2); if(segments < 2) segments = 2; @@ -178,7 +225,7 @@ static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double xx = x2+vx; yy = y2+vy; - add_line(buf, x1+vx, y1+vy, xx, yy, p, 0); + add_line(buf, x1+vx, y1+vy, xx, yy, p); lastx = xx; lasty = yy; for(t=1;tfx < b->fx) return -1; - if(a->fx > b->fx) return 1; + if(a->x < b->x) return -1; + if(a->x > b->x) return 1; return 0; } -void swf_Render_Init(RENDERBUF*buf, int posx, int posy, int width, int height, char antialize, int multiply) +void swf_Render_Init(RENDERBUF*buf, int posx, int posy, int width, int height, int antialize, int multiply) { renderbuf_internal*i; int y; @@ -243,23 +290,40 @@ void swf_Render_Init(RENDERBUF*buf, int posx, int posy, int width, int height, c buf->posy = posy; buf->internal = (renderbuf_internal*)rfx_calloc(sizeof(renderbuf_internal)); i = (renderbuf_internal*)buf->internal; - i->antialize = !!antialize; - i->multiply = antialize?multiply*2:multiply; - i->height2 = antialize?2*buf->height:buf->height; - i->width2 = antialize?2*buf->width:buf->width; + if(antialize < 1) + antialize = 1; + i->antialize = antialize; + i->multiply = multiply*antialize; + i->height2 = antialize*buf->height; + i->width2 = antialize*buf->width; i->lines = (renderline_t*)rfx_alloc(i->height2*sizeof(renderline_t)); for(y=0;yheight2;y++) { + memset(&i->lines[y], 0, sizeof(renderline_t)); i->lines[y].points = swf_InsertTag(0, 0); + i->lines[y].num = 0; } + i->zbuf = (int*)rfx_calloc(sizeof(int)*i->width2*i->height2); + i->img = (RGBA*)rfx_calloc(sizeof(RGBA)*i->width2*i->height2); + i->shapes = 0; + i->ymin = 0x7fffffff; + i->ymax = -0x80000000; } void swf_Render_SetBackground(RENDERBUF*buf, RGBA*img, int width, int height) { renderbuf_internal*i = (renderbuf_internal*)buf->internal; - RGBA*bck = (RGBA*)rfx_alloc(sizeof(RGBA)*width*height); - memcpy(bck, img, sizeof(RGBA)*width*height); - i->background = bck; - i->background_width = width; - i->background_height = height; + int x,xx,y,yy; + int xstep=width*65536/i->width2; + int ystep=height*65536/i->height2; + if(i->shapes) { + fprintf(stderr, "rfxswf: Warning: swf_Render_SetBackground() called after drawing shapes\n"); + } + for(y=0,yy=0;yheight2;y++,yy+=ystep) { + RGBA*src = &img[(yy>>16) * width]; + RGBA*line = &i->img[y * i->width2]; + for(x=0,xx=0;xwidth2;x++,xx+=xstep) { + line[x] = src[xx>>16]; + } + } } void swf_Render_SetBackgroundColor(RENDERBUF*buf, RGBA color) { @@ -269,11 +333,12 @@ void swf_Render_AddImage(RENDERBUF*buf, U16 id, RGBA*img, int width, int height) { renderbuf_internal*i = (renderbuf_internal*)buf->internal; - bitmap_t*bm = rfx_calloc(sizeof(bitmap_t)); + bitmap_t*bm = (bitmap_t*)rfx_calloc(sizeof(bitmap_t)); bm->id = id; bm->width = width; bm->height = height; - bm->data = img; + bm->data = (RGBA*)rfx_alloc(width*height*4); + memcpy(bm->data, img, width*height*4); bm->next = i->bitmaps; i->bitmaps = bm; @@ -285,37 +350,29 @@ void swf_Render_ClearCanvas(RENDERBUF*dest) for(y=0;yheight2;y++) { swf_ClearTag(i->lines[y].points); } + memset(i->zbuf, 0, sizeof(int)*i->width2*i->height2); + memset(i->img, 0, sizeof(RGBA)*i->width2*i->height2); } void swf_Render_Delete(RENDERBUF*dest) { renderbuf_internal*i = (renderbuf_internal*)dest->internal; int y; bitmap_t*b = i->bitmaps; - dummyshape_t*d = i->dshapes; - if(i->background) { - free(i->background);i->background=0; - } + /* delete canvas */ + rfx_free(i->zbuf); + rfx_free(i->img); /* delete line buffers */ for(y=0;yheight2;y++) { - swf_DeleteTag(i->lines[y].points); + swf_DeleteTag(0, i->lines[y].points); i->lines[y].points = 0; } - while(d) { - dummyshape_t*next = d->next; - swf_Shape2Free(d->shape); - free(d->shape);d->shape=0; - free(d); - d=next; - } - i->dshapes = 0; - /* delete bitmaps */ while(b) { bitmap_t*next = b->next; - //free(b->data);b->data=0; + free(b->data);b->data=0; rfx_free(b); b = next; } @@ -324,148 +381,169 @@ void swf_Render_Delete(RENDERBUF*dest) rfx_free(dest->internal); dest->internal = 0; } +static SHAPE2* linestyle2fillstyle(SHAPE2*shape) +{ + SHAPE2*s = (SHAPE2*)rfx_calloc(sizeof(SHAPE2)); + int t; + s->numfillstyles = shape->numlinestyles; + s->fillstyles = (FILLSTYLE*)rfx_calloc(sizeof(FILLSTYLE)*shape->numlinestyles); + s->lines = (SHAPELINE*)rfx_calloc(sizeof(SHAPELINE)*shape->numlinestyles); + for(t=0;tnumlinestyles;t++) { + s->lines[t].fillstyle0 = t+1; + s->fillstyles[t].type = FILL_SOLID; + s->fillstyles[t].color = shape->linestyles[t].color; + } + return s; +} + +void swf_Process(RENDERBUF*dest, U32 clipdepth); + +double matrixsize(MATRIX*m) +{ + double l1 = sqrt((m->sx /65536.0) * (m->sx /65536.0) + (m->r0 /65536.0) * (m->r0/65536.0) ); + double l2 = sqrt((m->r1 /65536.0) * (m->r1 /65536.0) + (m->sy /65536.0) * (m->sy/65536.0) ); + return sqrt(l1*l2); +} + void swf_RenderShape(RENDERBUF*dest, SHAPE2*shape, MATRIX*m, CXFORM*c, U16 _depth,U16 _clipdepth) { renderbuf_internal*i = (renderbuf_internal*)dest->internal; - SHAPELINE*line = shape->lines; + SHAPELINE*line; int x=0,y=0; MATRIX mat = *m; + SHAPE2* s2 = 0; SHAPE2* lshape = 0; - renderpoint_t p, lp; + U32 clipdepth; + double widthmultiply = matrixsize(m); + memset(&p, 0, sizeof(renderpoint_t)); memset(&lp, 0, sizeof(renderpoint_t)); - p.type = _clipdepth?clip_type:fill_type; - p.shape = shape; + + clipdepth = _clipdepth? _clipdepth << 16 | 0xffff : 0; p.depth = _depth << 16; - p.clipdepth = _clipdepth << 16; + mat.tx -= dest->posx*20; mat.ty -= dest->posy*20; - if(shape->numlinestyles) { - dummyshape_t*dshape = rfx_calloc(sizeof(dummyshape_t)); - lshape = rfx_calloc(sizeof(SHAPE2)); + s2 = swf_Shape2Clone(shape); + line = s2->lines; + if(shape->numfillstyles) { int t; - lshape->numfillstyles = shape->numlinestyles; - lshape->fillstyles = (FILLSTYLE*)rfx_calloc(sizeof(FILLSTYLE)*shape->numlinestyles); - lshape->lines = (SHAPELINE*)rfx_calloc(sizeof(SHAPELINE)*shape->numlinestyles); - for(t=0;tnumlinestyles;t++) { - lshape->lines[t].fillstyle0 = t+1; - lshape->fillstyles[t].type = FILL_SOLID; - lshape->fillstyles[t].color = shape->linestyles[t].color; - } - lp.type = fill_type; - lp.shape = lshape; - lp.depth = p.depth+1; - - /* add this shape to the global shape list, for deallocing */ - dshape->shape = lshape; - i->dshapes_next = dshape; - if(!i->dshapes) { - i->dshapes = dshape; + p.s = s2; + /* multiply fillstyles matrices with placement matrix- + important for texture and gradient fill */ + for(t=0;tnumfillstyles;t++) { + MATRIX nm; + swf_MatrixJoin(&nm, &mat, &s2->fillstyles[t].m); + /*nm.sx *= i->multiply; + nm.sy *= i->multiply; + nm.r0 *= i->multiply; + nm.r1 *= i->multiply; + nm.tx *= i->multiply; + nm.ty *= i->multiply;*/ + s2->fillstyles[t].m = nm; } } - if(p.clipdepth) { - /* reverse shape */ - p.shapeline = 0; - add_line(dest, -20, 0, -20, i->height2*20, &p, 0); + if(shape->numlinestyles) { + lshape = linestyle2fillstyle(shape); + lp.s = lshape; + lp.depth = (_depth << 16)+1; } + while(line) { int x1,y1,x2,y2,x3,y3; - p.shapeline = line; - if(line->type == moveTo) { } else if(line->type == lineTo) { - if(DEBUG&4) { - x1 = x; - y1 = y; - x2 = line->x; - y2 = line->y; - int l = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); - printf("%d - %.2f/%.2f -> %.2f/%.2f ", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0); - } - transform_point(&mat, x, y, &x1, &y1); transform_point(&mat, line->x, line->y, &x3, &y3); - if(line->linestyle && ! p.clipdepth) { + if(line->linestyle && ! clipdepth) { lp.shapeline = &lshape->lines[line->linestyle-1]; - add_solidline(dest, x1, y1, x3, y3, shape->linestyles[line->linestyle-1].width, &lp); + add_solidline(dest, x1, y1, x3, y3, shape->linestyles[line->linestyle-1].width * widthmultiply, &lp); lp.depth++; } - if(line->fillstyle0 || line->fillstyle1) - add_line(dest, x1, y1, x3, y3, &p, 0); - - if(DEBUG&4) printf("\n"); + if(line->fillstyle0 || line->fillstyle1) { + assert(shape->numfillstyles); + p.shapeline = line; + add_line(dest, x1, y1, x3, y3, &p); + } } else if(line->type == splineTo) { + int c,t,parts,qparts; + double xx,yy; transform_point(&mat, x, y, &x1, &y1); transform_point(&mat, line->sx, line->sy, &x2, &y2); transform_point(&mat, line->x, line->y, &x3, &y3); - int c = abs(x3-2*x2+x1) + abs(y3-2*y2+y1); - int parts,qparts; - int t; - double xx=x1,yy=y1; + c = abs(x3-2*x2+x1) + abs(y3-2*y2+y1); + xx=x1; + yy=y1; - parts = (int)(sqrt(c)/3); + parts = (int)(sqrt((float)c)/3); if(!parts) parts = 1; - if(DEBUG&4) - { - printf("spline %.2f/%.2f -(%.2f/%.2f)-> %.2f/%.2f (c=%d, %d parts)", - x1/20.0, y1/20.0, - x2/20.0, y2/20.0, - x3/20.0, y3/20.0, c, parts); - } - for(t=1;t<=parts;t++) { double nx = (double)(t*t*x3 + 2*t*(parts-t)*x2 + (parts-t)*(parts-t)*x1)/(double)(parts*parts); double ny = (double)(t*t*y3 + 2*t*(parts-t)*y2 + (parts-t)*(parts-t)*y1)/(double)(parts*parts); - if(line->linestyle && ! p.clipdepth) { + if(line->linestyle && ! clipdepth) { lp.shapeline = &lshape->lines[line->linestyle-1]; - add_solidline(dest, xx, yy, nx, ny, shape->linestyles[line->linestyle-1].width, &lp); + add_solidline(dest, xx, yy, nx, ny, shape->linestyles[line->linestyle-1].width * widthmultiply, &lp); lp.depth++; } - if(line->fillstyle0 || line->fillstyle1) - add_line(dest, (int)xx, (int)yy, (int)nx, (int)ny, &p, 0); + if(line->fillstyle0 || line->fillstyle1) { + assert(shape->numfillstyles); + p.shapeline = line; + add_line(dest, xx, yy, nx, ny, &p); + } xx = nx; yy = ny; } - if(DEBUG&4) - printf("\n"); } x = line->x; y = line->y; line = line->next; } -} - -typedef struct _layer { - int fillid; - U32 clipdepth; - renderpoint_t*p; - struct _layer*next; - struct _layer*prev; -} layer_t; + + swf_Process(dest, clipdepth); + + if(s2) { + swf_Shape2Free(s2);rfx_free(s2);s2=0; + } + if(lshape) { + swf_Shape2Free(lshape);rfx_free(lshape);lshape=0; + } -typedef struct { - layer_t*layers; -} state_t; +} static RGBA color_red = {255,255,0,0}; static RGBA color_white = {255,255,255,255}; +static RGBA color_black = {255,0,0,0}; + +static void fill_clip(RGBA*line, int*z, int y, int x1, int x2, U32 depth) +{ + int x = x1; + if(x1>=x2) + return; + do { + if(depth > z[x]) { + z[x] = depth; + } + } while(++x>8; @@ -473,98 +551,207 @@ static void fill_plain(RGBA*line, int x1, int x2, RGBA col) col.b = (col.b*col.a)>>8; col.a = 255; do { - line[x].r = ((line[x].r*ainv)>>8)+col.r; - line[x].g = ((line[x].g*ainv)>>8)+col.g; - line[x].b = ((line[x].b*ainv)>>8)+col.b; - line[x].a = 255; + if(depth >= z[x]) { + line[x].r = ((line[x].r*ainv)>>8)+col.r; + line[x].g = ((line[x].g*ainv)>>8)+col.g; + line[x].b = ((line[x].b*ainv)>>8)+col.b; + line[x].a = 255; + z[x] = depth; + } } while(++x= z[x]) { + line[x] = col; + z[x] = depth; + } } while(++x255) return 255; + else return v; +} + +static void fill_bitmap(RGBA*line, int*z, int y, int x1, int x2, MATRIX*m, bitmap_t*b, int clipbitmap, U32 depth, double fmultiply) { int x = x1; - double m11=m->sx/65536.0, m21=m->r1/65536.0; - double m12=m->r0/65536.0, m22=m->sy/65536.0; - double rx = m->tx/20.0; - double ry = m->ty/20.0; + + double m11= m->sx*fmultiply/65536.0, m21= m->r1*fmultiply/65536.0; + double m12= m->r0*fmultiply/65536.0, m22= m->sy*fmultiply/65536.0; + double rx = m->tx*fmultiply/20.0; + double ry = m->ty*fmultiply/20.0; + double det = m11*m22 - m12*m21; if(fabs(det) < 0.0005) { /* x direction equals y direction- the image is invisible */ return; } det = 20.0/det; - + if(!b->width || !b->height) { - fill_plain(line, x1, x2, color_red); + fill_solid(line, z, y, x1, x2, color_red, depth); return; } do { - int xx = (int)(( (x - rx) * m22 - (y - ry) * m21)*det); - int yy = (int)((- (x - rx) * m12 + (y - ry) * m11)*det); - - if(clip) { - if(xx<0) xx=0; - if(xx>=b->width) xx = b->width-1; - if(yy<0) yy=0; - if(yy>=b->height) yy = b->height-1; - } else { - xx %= b->width; - yy %= b->height; - } + if(depth >= z[x]) { + RGBA col; + int xx = (int)(( (x - rx) * m22 - (y - ry) * m21)*det); + int yy = (int)((- (x - rx) * m12 + (y - ry) * m11)*det); + int ainv; + + if(clipbitmap) { + if(xx<0) xx=0; + if(xx>=b->width) xx = b->width-1; + if(yy<0) yy=0; + if(yy>=b->height) yy = b->height-1; + } else { + xx %= b->width; + yy %= b->height; + if(xx<0) xx += b->width; + if(yy<0) yy += b->height; + } - RGBA col = b->data[yy*b->width+xx]; - int ainv = 255-col.a; + col = b->data[yy*b->width+xx]; + ainv = 255-col.a; + + line[x].r = clamp(((line[x].r*ainv)>>8)+col.r); + line[x].g = clamp(((line[x].g*ainv)>>8)+col.g); + line[x].b = clamp(((line[x].b*ainv)>>8)+col.b); + line[x].a = 255; + + z[x] = depth; + } + } while(++xsx*fmultiply/80, m21= m->r1*fmultiply/80; + double m12= m->r0*fmultiply/80, m22= m->sy*fmultiply/80; + double rx = m->tx*fmultiply/20.0; + double ry = m->ty*fmultiply/20.0; + + double det = m11*m22 - m12*m21; + if(fabs(det) < 0.0005) { + /* x direction equals y direction- the image is invisible */ + return; + } + det = 1.0/det; - line[x].r = ((line[x].r*ainv)>>8)+col.r; - line[x].g = ((line[x].g*ainv)>>8)+col.g; - line[x].b = ((line[x].b*ainv)>>8)+col.b; - line[x].a = 255; + RGBA palette[512]; + RGBA oldcol = g->rgba[0]; + int r0 = g->ratios[0]*2; + int t; + for(t=0;tnum;t++) { + int r1 = g->ratios[t]*2; + RGBA newcol = g->rgba[t]; + if(r0 == r1) + continue; + //printf("%d %d->%d %02x%02x%02x%02x->%02x%02x%02x%02x\n", + // t, r0, r1, oldcol.r,oldcol.g,oldcol.b,oldcol.a, + // newcol.r,newcol.g,newcol.b,newcol.a); + double f = 1.0 / (r1-r0); + double p0 = 1; + double p1 = 0; + int s; + for(;r0<=r1;r0++) { + palette[r0].r = oldcol.r*p0 + newcol.r*p1; + palette[r0].g = oldcol.g*p0 + newcol.g*p1; + palette[r0].b = oldcol.b*p0 + newcol.b*p1; + palette[r0].a = oldcol.a*p0 + newcol.a*p1; + p0 -= f; + p1 += f; + } + oldcol = newcol; + } + for(t=r0;t<512;t++) + palette[t] = oldcol; + + do { + if(depth >= z[x]) { + RGBA col; + double xx = ( (x - rx) * m22 - (y - ry) * m21)*det; + double yy = (- (x - rx) * m12 + (y - ry) * m11)*det; + int ainv; + ainv = 255-col.a; + + if(type == FILL_LINEAR) { + int xr = xx*256; + if(xr<-256) + xr = -256; + if(xr>255) + xr = 255; + col = palette[xr+256]; + } else { + int xr = sqrt(xx*xx+yy*yy)*511; + if(xr<0) + xr = 0; + if(xr>511) + xr = 511; + col = palette[xr]; + } + + line[x].r = clamp(((line[x].r*ainv)>>8)+col.r); + line[x].g = clamp(((line[x].g*ainv)>>8)+col.g); + line[x].b = clamp(((line[x].b*ainv)>>8)+col.b); + line[x].a = 255; + + z[x] = depth; + } } while(++xinternal; + int clip=1; - layer_t*l = state->layers; + layer_t*l = fillstate->layers; if(x1>=x2) //zero width? nothing to do. return; - - U32 clipdepth = 0; + while(l) { - if(l->p->depth < clipdepth) { - if(DEBUG&2) printf("(clipped)"); - l = l->next; - continue; - } - if(l->fillid < 0 /*clip*/) { - if(DEBUG&2) printf("(add clip %d)", l->clipdepth); - if(l->clipdepth > clipdepth) - clipdepth = l->clipdepth; - } else if(l->fillid == 0) { + if(l->fillid == 0) { /* not filled. TODO: we should never add those in the first place */ if(DEBUG&2) printf("(not filled)"); - } else if(l->fillid > l->p->shape->numfillstyles) { - fprintf(stderr, "Fill style out of bounds (%d>%d)", l->fillid, l->p->shape->numlinestyles); - } else { + } else if(l->fillid > l->p->s->numfillstyles) { + fprintf(stderr, "Fill style out of bounds (%d>%d)", l->fillid, l->p->s->numlinestyles); + } else if(clipdepth) { + /* filled region- not used for clipping */ + clip = 0; + } else { FILLSTYLE*f; if(DEBUG&2) printf("(%d -> %d style %d)", x1, x2, l->fillid); - f = &l->p->shape->fillstyles[l->fillid-1]; + f = &l->p->s->fillstyles[l->fillid-1]; - if(f->type == FILL_SOLID) { + if(f->type == FILL_SOLID) { /* plain color fill */ - fill_plain(line, x1, x2, f->color); - } else if(f->type == FILL_TILED || f->type == FILL_CLIPPED) { + fill_solid(line, zline, y, x1, x2, f->color, l->p->depth); + } else if(f->type == FILL_TILED || f->type == FILL_CLIPPED || f->type == (FILL_TILED|2) || f->type == (FILL_CLIPPED|2)) { /* TODO: optimize (do this in add_pixel()?) */ bitmap_t* b = i->bitmaps; while(b && b->id != f->id_bitmap) { @@ -572,22 +759,20 @@ static void fill(RENDERBUF*dest, RGBA*line, int y, int x1, int x2, state_t*state } if(!b) { fprintf(stderr, "Shape references unknown bitmap %d\n", f->id_bitmap); - fill_plain(line, x1, x2, color_red); + fill_solid(line, zline, y, x1, x2, color_red, l->p->depth); } else { - MATRIX m = f->m; - m.tx -= dest->posx*20; - m.ty -= dest->posy*20; - m.sx *= i->multiply; - m.sy *= i->multiply; - m.r0 *= i->multiply; - m.r1 *= i->multiply; - m.tx *= i->multiply; - m.ty *= i->multiply; - fill_bitmap(line, y, x1, x2, &m, b, FILL_CLIPPED?1:0); + fill_bitmap(line, zline, y, x1, x2, &f->m, b, /*clipped?*/f->type&1, l->p->depth, i->multiply); } - } + } else if(f->type == FILL_LINEAR || f->type == FILL_RADIAL) { + fill_gradient(line, zline, y, x1, x2, &f->m, &f->gradient, f->type, l->p->depth, i->multiply); + } else { + fprintf(stderr, "Undefined fillmode: %02x\n", f->type); + } } - l = l->next; + l = l->next; + } + if(clip && clipdepth) { + fill_clip(line, zline, y, x1, x2, clipdepth); } } @@ -648,15 +833,15 @@ static void change_state(int y, state_t* state, renderpoint_t*p) layer_t*before=0, *self=0, *after=0; if(DEBUG&2) { - printf("[%s(%d,%d)/%d/%d-%d]", p->type==clip_type?"C":"F", p->x, y, p->depth, p->shapeline->fillstyle0, p->shapeline->fillstyle1); + printf("[(%f,%d)/%d/%d-%d]", p->x, y, p->depth, p->shapeline->fillstyle0, p->shapeline->fillstyle1); } search_layer(state, p->depth, &before, &self, &after); if(self) { /* shape update */ - if(self->fillid<0 || !p->shapeline->fillstyle0 || !p->shapeline->fillstyle1) { - /* filling/clipping ends */ + if(self->fillid<0/*??*/ || !p->shapeline->fillstyle0 || !p->shapeline->fillstyle1) { + /* filling ends */ if(DEBUG&2) printf(""); delete_layer(state, self); @@ -664,12 +849,10 @@ static void change_state(int y, state_t* state, renderpoint_t*p) /*both fill0 and fill1 are set- exchange the two, updating the layer */ if(self->fillid == p->shapeline->fillstyle0) { self->fillid = p->shapeline->fillstyle1; - self->clipdepth = 0; self->p = p; if(DEBUG&2) printf(""); } else if(self->fillid == p->shapeline->fillstyle1) { self->fillid = p->shapeline->fillstyle0; - self->clipdepth = 0; self->p = p; if(DEBUG&2) printf(""); } else { @@ -686,110 +869,485 @@ static void change_state(int y, state_t* state, renderpoint_t*p) we always get (0,32), (32, 33), (33, 0) in the right order if they happen to fall on the same pixel. (not: (0,32), (33, 0), (32, 33)) + Notice: Weird fill styles appear if linestyles are involved, too. */ fprintf(stderr, "\n", y); return; } - n = rfx_calloc(sizeof(layer_t)); + n = (layer_t*)rfx_calloc(sizeof(layer_t)); if(DEBUG&2) printf("<+>"); - if(p->type == clip_type) { - /* add clipping */ - n->fillid = -1; - n->clipdepth = p->clipdepth; - n->p = p; - } else { - n->fillid = p->shapeline->fillstyle0 ? p->shapeline->fillstyle0 : p->shapeline->fillstyle1; - n->clipdepth = 0; - n->p = p; - } + n->fillid = p->shapeline->fillstyle0 ? p->shapeline->fillstyle0 : p->shapeline->fillstyle1; + n->p = p; add_layer(state, before, n); } } -RGBA* swf_Render(RENDERBUF*dest) +void swf_Process(RENDERBUF*dest, U32 clipdepth) { renderbuf_internal*i = (renderbuf_internal*)dest->internal; - RGBA* img = (RGBA*)rfx_alloc(sizeof(RGBA)*dest->width*dest->height); int y; - long memory = 0; - RGBA * line1 = rfx_alloc(sizeof(RGBA)*i->width2); - RGBA * line2 = rfx_alloc(sizeof(RGBA)*i->width2); + + if(i->ymax < i->ymin) { + /* shape is empty. return. + only, if it's a clipshape, remember the clipdepth */ + if(clipdepth) { + for(y=0;yheight2;y++) { + if(clipdepth > i->lines[y].pending_clipdepth) + i->lines[y].pending_clipdepth = clipdepth; + } + } + return; //nothing (else) to do + } - for(y=0;yheight2;y++) { - TAG*tag = i->lines[y].points; + if(clipdepth) { + /* lines outside the clip shape are not filled + immediately, only the highest clipdepth so far is + stored there. They will be clipfilled once there's + actually something about to happen in that line */ + for(y=0;yymin;y++) { + if(clipdepth > i->lines[y].pending_clipdepth) + i->lines[y].pending_clipdepth = clipdepth; + } + for(y=i->ymax+1;yheight2;y++) { + if(clipdepth > i->lines[y].pending_clipdepth) + i->lines[y].pending_clipdepth = clipdepth; + } + } + + for(y=i->ymin;y<=i->ymax;y++) { int n; - int size = sizeof(renderpoint_t); - int num = tag->len / size; - RGBA*line = line1; - if((y&1) && i->antialize) - line = line2; - - state_t state; - memset(&state, 0, sizeof(state_t)); - - if(!i->background) { - memset(line, 0, sizeof(RGBA)*i->width2); - } else { - int x,xx; - int xstep=i->background_width*65536/i->width2; - RGBA*src = &i->background[(i->background_height*y/i->height2)*i->background_width]; - for(x=0,xx=0;xwidth2;x++,xx+=xstep) { - line[x] = src[xx>>16]; + TAG*tag = i->lines[y].points; + int num = i->lines[y].num; + renderpoint_t*points = (renderpoint_t*)tag->data; + RGBA*line = &i->img[i->width2*y]; + int*zline = &i->zbuf[i->width2*y]; + int lastx = 0; + state_t fillstate; + memset(&fillstate, 0, sizeof(state_t)); + qsort(points, num, sizeof(renderpoint_t), compare_renderpoints); + /* resort points */ + /*if(y==884) { + for(n=0;nfillstyle0, + points[n].shapeline->fillstyle1, + points[n].shapeline->linestyle); } + }*/ + + if(i->lines[y].pending_clipdepth && !clipdepth) { + fill_clip(line, zline, y, 0, i->width2, i->lines[y].pending_clipdepth); + i->lines[y].pending_clipdepth=0; } - memory += tag->memsize; - qsort(tag->data, num, size, compare_renderpoints); + for(n=0;ndata[size*n]; - renderpoint_t*next= ndata[size*(n+1)]:0; - int startx = p->x; - int endx = next?next->x:i->width2; + renderpoint_t*p = &points[n]; + renderpoint_t*next= nx; + int endx = (int)(next?next->x:i->width2); if(endx > i->width2) endx = i->width2; if(startx < 0) startx = 0; - - change_state(y, &state, p); - - fill(dest, line, y, startx, endx, &state); + if(endx < 0) + endx = 0; + + if(clipdepth) { + /* for clipping, the inverse is filled + TODO: lastx!=startx only at the start of the loop, + so this might be moved up + */ + fill_clip(line, zline, y, lastx, startx, clipdepth); + } + change_state(y, &fillstate, p); + + fill(dest, line, zline, y, startx, endx, &fillstate, clipdepth); +/* if(y == 0 && startx == 232 && endx == 418) { + printf("ymin=%d ymax=%d\n", i->ymin, i->ymax); + for(n=0;nx, p->depth); + } + }*/ + + lastx = endx; if(endx == i->width2) break; } - free_layers(&state); - if(DEBUG&2) printf("\n"); + if(clipdepth) { + /* TODO: is lastx *ever* != i->width2 here? */ + fill_clip(line, zline, y, lastx, i->width2, clipdepth); + } + free_layers(&fillstate); + + i->lines[y].num = 0; + swf_ClearTag(i->lines[y].points); + } + i->ymin = 0x7fffffff; + i->ymax = -0x80000000; +} - if(!i->antialize) { - memcpy(&img[y*dest->width], line, sizeof(RGBA)*dest->width); - } else { - if(y&1) { - int x; - RGBA* p = &img[(y/2)*dest->width]; - for(x=0;xwidth;x++) { - RGBA*p1 = &line1[x*2]; - RGBA*p2 = &line1[x*2+1]; - RGBA*p3 = &line2[x*2]; - RGBA*p4 = &line2[x*2+1]; - p[x].r = (p1->r + p2->r + p3->r + p4->r)/4; - p[x].g = (p1->g + p2->g + p3->g + p4->g)/4; - p[x].b = (p1->b + p2->b + p3->b + p4->b)/4; - p[x].a = (p1->a + p2->a + p3->a + p4->a)/4; - } +RGBA* swf_Render(RENDERBUF*dest) +{ + renderbuf_internal*i = (renderbuf_internal*)dest->internal; + RGBA* img = (RGBA*)rfx_alloc(sizeof(RGBA)*dest->width*dest->height); + int y; + int antialize = i->antialize; + + if(antialize <= 1) /* no antializing */ { + for(y=0;yheight2;y++) { + RGBA*line = &i->img[y*i->width2]; + memcpy(&img[y*dest->width], line, sizeof(RGBA)*dest->width); + } + } else { + RGBA**lines = (RGBA**)rfx_calloc(sizeof(RGBA*)*antialize); + int q = antialize*antialize; + int ypos = 0; + for(y=0;yheight2;y++) { + int n; + ypos = y % antialize; + lines[ypos] = &i->img[y*i->width2]; + if(ypos == antialize-1) { + RGBA*out = &img[(y / antialize)*dest->width]; + int x; + int r,g,b,a; + for(x=0;xwidth;x++) { + int xpos = x*antialize; + int yp; + U32 r=0,g=0,b=0,a=0; + for(yp=0;ypr; + g += p->g; + b += p->b; + a += p->a; + } + } + out[x].r = r / q; + out[x].g = g / q; + out[x].b = b / q; + out[x].a = a / q; + } + } + } + rfx_free(lines); + } + return img; +} + +typedef struct +{ + int numchars; + SHAPE2**glyphs; +} font_t; + +enum CHARACTER_TYPE {none_type, shape_type, image_type, text_type, edittext_type, font_type, sprite_type}; +typedef struct +{ + TAG*tag; + SRECT*bbox; + enum CHARACTER_TYPE type; + union { + SHAPE2*shape; + font_t*font; + } obj; +} character_t; + +int compare_placements(const void *v1, const void *v2) +{ + SWFPLACEOBJECT*p1 = (SWFPLACEOBJECT*)v1; + SWFPLACEOBJECT*p2 = (SWFPLACEOBJECT*)v2; + if(p1->depth != p2->depth) + return (int)p1->depth - (int)p2->depth; + else + if(p2->clipdepth) + return 1; // do the clip first + else + return -1; + +/* if(!p1->clipdepth) { + if(!p2->clipdepth) { + // !p1->clipdepth && !p2->clipdepth + return (int)p1->depth - (int)p2->depth; + } else { + // !p1->clipdepth && p2->clipdepth + if(p1->depth != p2->clipdepth) + return (int)p1->depth - (int)p2->clipdepth; + else + return 1; // do the clip first + } + } else { + if(!p2->clipdepth) { + // p1->clipdepth && !p2->clipdepth + if(p1->clipdepth != p2->depth) + return (int)p1->clipdepth - (int)p2->depth; + else + return -1;// do the clip first + } else { + if(p1->clipdepth != p2->clipdepth) + return (int)p1->clipdepth - (int)p2->clipdepth; + else + return (int)p1->depth - (int)p2->depth; + } + }*/ +} + +typedef struct textcallbackblock +{ + character_t*idtable; + U16 depth; + U16 clipdepth; + CXFORM* cxform; + MATRIX m; + RENDERBUF*buf; +} textcallbackblock_t; + +static void textcallback(void*self, int*chars, int*xpos, int nr, int fontid, int fontsize, + int xstart, int ystart, RGBA* color) +{ + textcallbackblock_t * info = (textcallbackblock_t*)self; + font_t*font = 0; + int t; + if(info->idtable[fontid].type != font_type) { + fprintf(stderr, "ID %d is not a font\n", fontid); + return; + } else if(!info->idtable[fontid].obj.font) { + fprintf(stderr, "Font %d unknown\n", fontid); + return; + } else { + font = info->idtable[fontid].obj.font; + } + for(t=0;tm; + SPOINT p; + + p.x = x; p.y = y; + p = swf_TurnPoint(p, &m); + + m.sx = (m.sx * fontsize) / 1024; + m.sy = (m.sy * fontsize) / 1024; + m.r0 = (m.r0 * fontsize) / 1024; + m.r1 = (m.r1 * fontsize) / 1024; + m.tx = p.x; + m.ty = p.y; + + if(chars[t]<0 || chars[t]>= font->numchars) { + fprintf(stderr, "Character out of range: %d\n", chars[t]); + } else { + SHAPE2*shape = font->glyphs[chars[t]]; + shape->fillstyles[0].color = *color; //q&d + /*printf("Rendering char %d (size %d, x:%d, y:%d) color:%02x%02x%02x%02x\n", chars[t], fontsize, x, y, + color->a, color->r, color->g, color->b); + swf_DumpMatrix(stdout, &m); + swf_DumpShape(shape);*/ + swf_RenderShape(info->buf, shape, &m, info->cxform, info->depth, info->clipdepth); + } + } +} + +static void renderFromTag(RENDERBUF*buf, character_t*idtable, TAG*firstTag, MATRIX*m) +{ + TAG*tag = 0; + int numplacements = 0; + SWFPLACEOBJECT* placements; + + tag = firstTag; + numplacements = 0; + while(tag) { + if(tag->id == ST_PLACEOBJECT || + tag->id == ST_PLACEOBJECT2) { + numplacements++; + } + if(tag->id == ST_SHOWFRAME || tag->id == ST_END) + break; + tag = tag->next; + } + placements = (SWFPLACEOBJECT*)rfx_calloc(sizeof(SWFPLACEOBJECT)*numplacements); + numplacements = 0; + + tag = firstTag; + while(tag) { + if(swf_isPlaceTag(tag)) { + SWFPLACEOBJECT p; + swf_GetPlaceObject(tag, &p); + /* TODO: add move and deletion */ + placements[numplacements++] = p; + swf_PlaceObjectFree(&p); //dirty! but it only frees fields we don't use + } + if(tag->id == ST_SHOWFRAME || tag->id == ST_END) + break; + tag = tag->next; + } + + qsort(placements, numplacements, sizeof(SWFPLACEOBJECT), compare_placements); + + int t; + for(t=0;tid; + MATRIX m2; + swf_MatrixJoin(&m2, m, &p->matrix); + + if(!idtable[id].tag) { + fprintf(stderr, "rfxswf: Id %d is unknown\n", id); + continue; + } + + if(idtable[id].type == shape_type) { + //SRECT sbbox = swf_TurnRect(*idtable[id].bbox, &p->matrix); + swf_RenderShape(buf, idtable[id].obj.shape, &m2, &p->cxform, p->depth, p->clipdepth); + } else if(idtable[id].type == sprite_type) { + swf_UnFoldSprite(idtable[id].tag); + renderFromTag(buf, idtable, idtable[id].tag->next, &m2); + swf_FoldSprite(idtable[id].tag); + } else if(idtable[id].type == text_type) { + TAG* tag = idtable[id].tag; + textcallbackblock_t info; + MATRIX mt; + + swf_SetTagPos(tag, 0); + swf_GetU16(tag); + swf_GetRect(tag,0); + swf_GetMatrix(tag,&mt); + swf_MatrixJoin(&info.m, &m2, &mt); + /*printf("Text matrix:\n"); + swf_DumpMatrix(stdout, &m); + printf("Placement matrix:\n"); + swf_DumpMatrix(stdout, &p->matrix); + printf("Final matrix:\n"); + swf_DumpMatrix(stdout, &info.m);*/ + + info.idtable = idtable; + info.depth = p->depth; + info.cxform = &p->cxform; + info.clipdepth = p->clipdepth; + info.buf = buf; + + swf_ParseDefineText(tag, textcallback, &info); + } else if(idtable[id].type == edittext_type) { + TAG* tag = idtable[id].tag; + U16 flags = swf_GetBits(tag, 16); + if(flags & ET_HASTEXT) { + fprintf(stderr, "edittext not supported yet (id %d)\n", id); } + } else { + fprintf(stderr, "Unknown/Unsupported Object Type for id %d: %s\n", id, swf_TagGetName(idtable[id].tag)); } } - free(line1); - free(line2); - - if(DEBUG) printf("\nMemory used: %d\n", memory); -#ifdef STATISTICS - if(DEBUG) printf("Statistics:\n"); - if(DEBUG) printf("Average layer depth: %f\n", (double)layers/layernum); -#endif + free(placements); +} - return img; +void swf_RenderSWF(RENDERBUF*buf, SWF*swf) +{ + TAG*tag; + int t; + RGBA color; + + swf_OptimizeTagOrder(swf); + swf_FoldAll(swf); + + character_t* idtable = (character_t*)rfx_calloc(sizeof(character_t)*65536); // id to character mapping + + /* set background color */ + color = swf_GetSWFBackgroundColor(swf); + swf_Render_SetBackgroundColor(buf, color); + + /* parse definitions */ + tag = swf->firstTag; + while(tag) { + if(swf_isDefiningTag(tag)) { + int id = swf_GetDefineID(tag); + idtable[id].tag = tag; + idtable[id].bbox = (SRECT*)rfx_alloc(sizeof(SRECT)); + *idtable[id].bbox = swf_GetDefineBBox(tag); + + if(swf_isShapeTag(tag)) { + SHAPE2* shape = (SHAPE2*)rfx_calloc(sizeof(SHAPE2)); + swf_ParseDefineShape(tag, shape); + idtable[id].type = shape_type; + idtable[id].obj.shape = shape; + } else if(swf_isImageTag(tag)) { + int width,height; + RGBA*data = swf_ExtractImage(tag, &width, &height); + idtable[id].type = image_type; + swf_Render_AddImage(buf, id, data, width, height); + free(data); + } else if(tag->id == ST_DEFINEFONT || + tag->id == ST_DEFINEFONT2) { + int t; + SWFFONT*swffont; + font_t*font = (font_t*)rfx_calloc(sizeof(font_t)); + idtable[id].obj.font = font; + swf_FontExtract(swf,id,&swffont); + font->numchars = swffont->numchars; + font->glyphs = (SHAPE2**)rfx_calloc(sizeof(SHAPE2*)*font->numchars); + for(t=0;tnumchars;t++) { + if(!swffont->glyph[t].shape->fillstyle.n) { + /* the actual fill color will be overwritten while rendering */ + swf_ShapeAddSolidFillStyle(swffont->glyph[t].shape, &color_white); + } + font->glyphs[t] = swf_ShapeToShape2(swffont->glyph[t].shape); + } + swf_FontFree(swffont); + idtable[id].type = font_type; + + } else if(tag->id == ST_DEFINEFONTINFO || + tag->id == ST_DEFINEFONTINFO2) { + idtable[id].type = font_type; + } else if(tag->id == ST_DEFINETEXT || + tag->id == ST_DEFINETEXT2) { + idtable[id].type = text_type; + } else if(tag->id == ST_DEFINESPRITE) { + idtable[id].type = sprite_type; + } else if(tag->id == ST_DEFINEEDITTEXT) { + idtable[id].type = edittext_type; + } + } + tag = tag->next; + } + MATRIX m; + swf_GetMatrix(0, &m); + renderFromTag(buf, idtable, swf->firstTag, &m); + + /* free id and depth tables again */ + for(t=0;t<65536;t++) { + if(idtable[t].bbox) { + free(idtable[t].bbox); + idtable[t].bbox=0; + } + if(idtable[t].type == shape_type) { + SHAPE2* shape = idtable[t].obj.shape; + if(shape) { + swf_Shape2Free(shape); // FIXME + free(idtable[t].obj.shape);idtable[t].obj.shape = 0; + } + } else if(idtable[t].type == font_type) { + font_t* font = idtable[t].obj.font; + if(font) { + if(font->glyphs) { + int t; + for(t=0;tnumchars;t++) { + swf_Shape2Free(font->glyphs[t]); + free(font->glyphs[t]); font->glyphs[t] = 0; + } + free(font->glyphs); + font->glyphs = 0; + } + free(idtable[t].obj.font); idtable[t].obj.font = 0; + font = 0; + } + } + } + free(idtable); } +