From: de Date: Mon, 24 Feb 2003 06:00:04 +0000 (+0000) Subject: these tutorials need to be built with expandsc before swfc'ing X-Git-Tag: release-0-4-4~73 X-Git-Url: http://git.asbjorn.biz/?p=swftools.git;a=commitdiff_plain;h=201d1662db816fd89f9fab9d576fccfb98a3b172 these tutorials need to be built with expandsc before swfc'ing --- diff --git a/doc/examples/MoveTutorial.sc b/doc/examples/MoveTutorial.sc new file mode 100644 index 0000000..6aa5dc2 --- /dev/null +++ b/doc/examples/MoveTutorial.sc @@ -0,0 +1,167 @@ +# Moves.sc +# tutorial on types of Moves for the user. + +.swf bbox=autocrop version=4 fps=25 name="MoveTutorial.swf" + +# SPRITES + +.sprite reticle + .box box width=5 height=5 color=yellow + .put b1=box 0 0 + .put b2=box 5 0 + .put b3=box 0 5 + .put b4=box 5 5 +.end +# +# CHARACTERS +# +.shape axes axesClip.swf +.circle pin 8 color=blue fill=blue +# +.font helv "HelveticaBold.swf" +# +.text mesg1 text="(1) This tutorial demonstrates object motions." font=helv color=yellow size=25% +.text mesg2 text="(2) Every object can be animated in coordinate space." font=helv color=red size=25% +.text mesg3 text="(3) Let's examine each type of motion." font=helv color=yellow size=25% +# +.text mesg4 text="(4) It can translate in x..." font=helv color=yellow size=25% +.text mesg5 text="(5) ... it can translate in y ..." font=helv color=green size=25% +.text mesg6 text="(6) or both." font=helv color=blue size=25% +.text mesg7 text="(7) It can rotate." font=helv color=yellow size=25% +# +.text mesg8 text="(8) It can scale in x ..." font=helv color=yellow size=25% +.text mesg9 text="(9) ... it can scale in y ..." font=helv color=red size=25% +.text mesg10 text="(10)... or both." font=helv color=red size=25% +.text mesg11 text="(11) It can shear positively ..." font=helv color=red size=25% +.text mesg12 text="(12) ... or negatively." font=helv color=red size=25% +.text mesg13 text="(13) By combining these motions ..." font=helv color=red size=25% +# +.text mesg14 text="(14) ... you can produce various illusions ..." font=helv color=red size=25% +.text mesg15 text="(15) ... of depth and velocity." font=helv color=red size=25% +# .text mesg13 text="(16) and it will rotate in place." font=helv color=red size=25% +# .text mesg13 text="(17) and it will rotate in place." font=helv color=red size=25% +# .text mesg13 text="(18) and it will rotate in place." font=helv color=red size=25% +# .text mesg13 text="(19) and it will rotate in place." font=helv color=red size=25% + +.text annot1 text="Increasing X" font=helv color=yellow size=12% +.text annot2 text="Increasing Y" font=helv color=yellow size=12% + +# MACROS + +# MAIN + +.box box1 width=100 height=100 color=red line=5 # a simple red box + +.frame 0 + .macro tfader 0,10 mesg1 + .put box1 x=100 y=100 pin=center +.frame n+=30 + .change box1 # release that box +.frame n+=30 # *** slide 1 + .change box1 pin=center x=120 y=120 scale=75% +.frame n+=30 + .change box1 pin=center x=150 y=150 rotate+=90 scale=100% + .macro tfader 0,10 mesg2 +.frame n+=30 + .change box1 shear=+1.5 pin=center +.frame n+=30 + .macro tfader 0,10 mesg3 + .change box1 x=100 y=100 shear=0 pin=(0,0) +.frame n+=60 + .macro tfader 0,10 mesg4 + .put axes x=20 y=20 scale=120% + .put annot1 x=30 y=50 + .put annot2 x=30 y=70 + .change box1 x=100 y=100 shear=0 pin=(0,0) rotate=0 +.frame n+=20 + .change box1 x+=50 +.frame n+=20 + .change box1 x-=50 +.frame n+=20 + .macro tfader 0,10 mesg5 +.frame n+=20 + .change box1 y+=50 +.frame n+=20 + .change box1 y-=50 +.frame n+=20 + .macro tfader 0,10 mesg6 +.frame n+=30 + .change box1 x+=100 y+=100 + .change annot1 x=80 + .change annot2 y=120 +# .change box1 x=100 +.frame n+=30 + .change box1 x-=50 y-=50 + .macro tfader 0,10 mesg7 # it can rotate + .change annot1 alpha=0 + .change annot2 alpha=0 + .change axes alpha=0 +.frame n+=2 + .del annot1 + .del annot2 + .del axes +.frame n+=30 + .change box1 rotate=180 +.frame n+=30 + .change box1 rotate=0 + .macro tfader 0,10 mesg8 # it can scale in x +.frame n+=30 + .change box1 scalex=50% +.frame n+=30 + .change box1 scalex=100% + .macro tfader 0,10 mesg9 # or in y +.frame n+=30 + .change box1 scaley=50% +.frame n+=30 + .change box1 scaley=100% + .macro tfader 0,10 mesg10 # or both +.frame n+=30 + .change box1 scale=50% +.frame n+=30 + .change box1 scale=100% + .macro tfader 0,10 mesg11 # positive shear +.frame n+=30 + .change box1 shear=+.5 +.frame n+=30 + .change box1 shear=0 + .macro tfader 0,10 mesg12 # negative shear +.frame n+=30 + .change box1 shear=-.5 +.frame n+=30 + .change box1 shear=0 + .macro tfader 0,10 mesg13 # by combining +.frame n+=90 + .change box1 pin=center x=200 y+=50 rotate=360 scale=25% +.frame n+=30 + .macro tfader 0,10 mesg14 # we produce the illusion + .change box1 pin=center x=100 y=100 rotate=0 scale=100 +.frame n+=2 + .jump box1 shear=1.0 x+=4 +.frame n+=18 + .change box1 x+=80 shear=0 +.frame n+=20 + .change box1 x+=80 +.frame n+=5 + .change box1 shear=-.5 +.frame n+=5 + .change box1 shear=0 +.frame n+=2 + .change box1 y+=5 +.frame n+=2 + .change box1 y-=5 +.frame n+=2 + .change box1 y+=5 +.frame n+=2 + .change box1 y-=5 +.frame n+=60 + .change box1 x-=150 y-=10 rotate=180 scalex=-100% +.frame n+=60 + .change box1 pin=center rotate=0 scalex=100% +.frame n+=60 + .macro tfader 0,10 mesg15 # of depth and velocity +.frame n+=60 + .change box1 alpha=0 + +.end + + diff --git a/doc/examples/PinsTutorial.sc b/doc/examples/PinsTutorial.sc new file mode 100644 index 0000000..92740d4 --- /dev/null +++ b/doc/examples/PinsTutorial.sc @@ -0,0 +1,201 @@ +# Pins.sc +# tutorial on Pins for the user. + +.swf bbox=autocrop version=4 fps=25 name="PinsTutorial.swf" + +# SPRITES + +.sprite reticle + .box box width=5 height=5 color=yellow + .put b1=box 0 0 + .put b2=box 5 0 + .put b3=box 0 5 + .put b4=box 5 5 +.end +# +# CHARACTERS +# +.circle pin 8 color=blue fill=blue +# +.font helv "HelveticaBold.swf" +# +.text mesg1 text="(1) This tutorial explains \"pins\" . . ." font=helv color=yellow size=25% +.text mesg2 text="(2) Every object such as this simple box ..." font=helv color=magenta size=25% +.text mesg3 text="(3) ... is \"pinned\" to a screen x,y." font=helv color=cyan size=25% +# +.text mesg4 text="(4) The yellow reticle is at 100,100..." font=helv color=red size=25% +.text mesg5 text="(5) The box's \"pin\" is at (relative to the box) 0,0." font=helv color=green size=25% +.text mesg6 text="(6) When we .put the box at 100,100, its pin lands..." font=helv color=blue size=25% +.text mesg7 text="(7) ... on 100,100." font=helv color=magenta size=25% +# +.text mesg8 text="(8) Relative 0,0 is the default pin." font=helv color=yellow size=25% +.text mesg9 text="(9) If we rotate the box..." font=helv color=red size=25% +.text mesg10 text="(10)... it rotates around its default pin" font=helv color=blue size=25% +.text mesg11 text="(11) If we specify a special pin called \"center\"" font=helv color=green size=25% +.text mesg12 text="(12) the box center will be at 100,100..." font=helv color=yellow size=25% +.text mesg13 text="(13) and it will rotate in place." font=helv color=cyan size=25% +# +.text mesg14 text="(14) Interesting things will happen if we rotate..." font=helv color=magenta size=25% +.text mesg15 text="(15) ... while a .change command moves the pin!" font=helv color=green size=25% +.text mesg16 text="(16) The pin is also relevant when scaling." font=helv color=blue size=25% +.text mesg17 text="(17) Scaling takes place relative to the fixed pin." font=helv color=red size=25% +.text mesg18 text="(18) It's important to know where your pin is!" font=helv color=white size=25% +# .text mesg19 text="(19) and it will rotate in place." font=helv color=red size=25% + +# MACROS + +# MAIN + +.box box1 width=100 height=100 color=red line=5 # a simple red box + +.frame 0 + .macro tfader 0,10 mesg1 + .put box1 x=100 y=100 alpha=0 +.frame n+=20 # *** slide 1 + .change box1 # hold that box +.frame n+=40 + .change box1 alpha=100% # box bright + .macro tfader 0,10 mesg2 +.frame n+=40 + .change box1 # box hold +.frame n+=5 + .jump box1 x=120 y=120 # why doesn't this work? +.frame n+=5 + .jump box1 x=60 y=120 # why doesn't this work? +.frame n+=20 + .macro tfader 0,10 mesg3 + .jump box1 # make the box appear suddenly and leap around a bit +.frame n+=5 + .jump box1 x=100 y=100 # why doesn't this work? +.frame n+=5 + .jump box1 x-=20 +.frame n+=5 + .jump box1 x-=20 y-=20 +.frame n+=5 + .jump box1 x=100 y=100 # put box bck where it belongs +.frame n+=5 + .jump box1 x-=20 y-=15 +.frame n+=5 + .jump box1 x+=20 y+=40 +.frame n+=5 + .jump box1 x=100 y=100 +.frame n+=5 + .put pin 100 100 alpha=0 pin=center # pin placed (dark, bottom layer) + .put reticle 100 100 alpha=0 pin=center # place reticle (dark, top layer) +.frame n+=20 + .macro tfader 0,10 mesg4 + .change box1 alpha=0 # box fade + .change reticle alpha=100% # reticle bright +.frame n+=20 + .change reticle # hold reticle +.frame n+=20 + .change reticle alpha=0 # reticle dark + .change pin # hold that pin + .change box1 # hold that box +.frame n+=20 + .macro tfader 0,10 mesg5 +.frame n+=20 + .change box1 alpha=100% # box bright +.frame n+=20 + .change pin alpha=100% # pin bright +.frame n+=20 + .macro tfader 0,10 mesg6 + .jump pin blue=0 red=+100% # blink the pin! +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .change reticle # hold that reticle! + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=15 + .macro tfader 0,10 mesg7 + .change reticle alpha=100% +.frame n+=60 + .macro tfader 0,10 mesg8 +.frame n+=20 + .change box1 +.frame n+=20 + .macro tfader 0,10 mesg9 +.frame n+=20 + .change box1 rotate+=90 +.frame n+=40 + .macro tfader 0,10 mesg10 +.frame n+=1 + .change box1 rotate-=90 + .change pin +.frame n+=59 + .macro tfader 0,10 mesg11 + .change box1 +.frame n+=20 + .change box1 x=100 y=100 pin=center +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=15 + .jump pin blue=0 red=+100% +.frame n+=15 + .jump pin blue=100% red=0 +.frame n+=5 + .macro tfader 0,10 mesg12 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .change box1 +.frame n+=20 + .macro tfader 0,10 mesg13 + .change box1 rotate+=90 pin=center +.frame n+=40 + .change box1 rotate-=90 +.frame n+=20 + .macro tfader 0,10 mesg14 + .change box1 pin=(0,0) x=100 y=100 +.frame n+=60 + .macro tfader 0,10 mesg15 + .change box1 pin=center rotate+=90 +.frame n+=60 + .change box1 pin=(0,0) rotate-=90 + .macro tfader 0,10 mesg16 +.frame n+=40 + .change box1 scale=50% +.frame n+=40 + .change box1 scale=100% +.frame n+=15 + .change box1 pin=center +.frame n+=5 + .macro tfader 0,10 mesg17 +.frame n+=40 + .change box1 scale=50% +.frame n+=40 + .change box1 scale=100% alpha=0 +.frame n+=5 + .macro tfader 0,10 mesg18 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=5 + .jump pin blue=0 red=+100% +.frame n+=5 + .jump pin blue=100% red=0 +.frame n+=20 + .change pin alpha=0 + +.end + + diff --git a/doc/examples/tfader.sc b/doc/examples/tfader.sc new file mode 100644 index 0000000..dbeba20 --- /dev/null +++ b/doc/examples/tfader.sc @@ -0,0 +1,13 @@ +.macro fader TXT + .frame 0 + .put TXT x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change TXT alpha=100% # mesg 1 bright + .frame 40 + .change TXT # mesg 1 hold + .frame 60 + .change TXT alpha=0 # mesg 1 fade + .frame 65 + .del TXT # mesg 1 gone +.end +