From: de Date: Wed, 12 Feb 2003 07:06:58 +0000 (+0000) Subject: a quick tutorial on Pins X-Git-Tag: release-0-4-4~100 X-Git-Url: http://git.asbjorn.biz/?p=swftools.git;a=commitdiff_plain;h=83bc02ed4a7625d4f3f9790dde269a80cc885f72 a quick tutorial on Pins --- diff --git a/doc/examples/Pins.sc b/doc/examples/Pins.sc new file mode 100644 index 0000000..52f13d2 --- /dev/null +++ b/doc/examples/Pins.sc @@ -0,0 +1,376 @@ +# Pins.sc +# tutorial on Pins for the user. + +.swf bbox=autocrop version=4 fps=25 name="Pins.swf" + +.sprite reticle + .box box width=5 height=5 color=yellow + .put b1=box 0 0 + .put b2=box 5 0 + .put b3=box 0 5 + .put b4=box 5 5 +.end +# +.circle pin 8 color=blue fill=blue +# +.font helv "HelveticaBold.swf" +# +.text mesg1 text="(1) This tutorial explains \"pins\" . . ." font=helv color=yellow size=25% +.text mesg2 text="(2) Every object such as this simple box ..." font=helv color=red size=25% +.text mesg3 text="(3) ... is \"pinned\" to a screen x,y." font=helv color=yellow size=25% +# +.text mesg4 text="(4) The yellow reticle is at 100,100..." font=helv color=yellow size=25% +.text mesg5 text="(5) The box's \"pin\" is at (relative to the box) 0,0." font=helv color=green size=25% +.text mesg6 text="(6) When we .put the box at 100,100, its pin lands..." font=helv color=blue size=25% +.text mesg7 text="(7) ... on 100,100." font=helv color=yellow size=25% +# +.text mesg8 text="(8) Relative 0,0 is the default pin." font=helv color=yellow size=25% +.text mesg9 text="(9) If we rotate the box..." font=helv color=red size=25% +.text mesg10 text="(10)... it rotates around its default pin" font=helv color=red size=25% +.text mesg11 text="(11) If we specify a special pin called \"center\"" font=helv color=red size=25% +.text mesg12 text="(12) the box center will be at 100,100..." font=helv color=red size=25% +.text mesg13 text="(13) and it will rotate in place." font=helv color=red size=25% +# +.text mesg14 text="(14) Interesting things will happen..." font=helv color=red size=25% +.text mesg15 text="(15) ... if a .change command moves the pin!" font=helv color=red size=25% +# .text mesg13 text="(16) and it will rotate in place." font=helv color=red size=25% +# .text mesg13 text="(17) and it will rotate in place." font=helv color=red size=25% +# .text mesg13 text="(18) and it will rotate in place." font=helv color=red size=25% +# .text mesg13 text="(19) and it will rotate in place." font=helv color=red size=25% + +# +# oh no, we have to make zillions of these sprites... sigh... +.sprite m1 + .frame 0 + .put mesg1 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg1 alpha=100% # mesg 1 bright + .frame 40 + .change mesg1 # mesg 1 hold + .frame 60 + .change mesg1 alpha=0 # mesg 1 fade + .frame 65 + .del mesg1 # mesg 1 gone +.end +# +.sprite m2 + .frame 0 + .put mesg2 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg2 alpha=100% # mesg 1 bright + .frame 40 + .change mesg2 # mesg 1 hold + .frame 60 + .change mesg2 alpha=0 # mesg 1 fade + .frame 65 + .del mesg2 # mesg 1 gone +.end +# +.sprite m3 + .frame 0 + .put mesg3 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg3 alpha=100% # mesg 1 bright + .frame 40 + .change mesg3 # mesg 1 hold + .frame 60 + .change mesg3 alpha=0 # mesg 1 fade + .frame 65 + .del mesg3 # mesg 1 gone +.end +# +.sprite m4 + .frame 0 + .put mesg4 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg4 alpha=100% # mesg 1 bright + .frame 40 + .change mesg4 # mesg 1 hold + .frame 60 + .change mesg4 alpha=0 # mesg 1 fade + .frame 65 + .del mesg4 # mesg 1 gone +.end +# +.sprite m5 + .frame 0 + .put mesg5 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg5 alpha=100% # mesg 1 bright + .frame 40 + .change mesg5 # mesg 1 hold + .frame 60 + .change mesg5 alpha=0 # mesg 1 fade + .frame 65 + .del mesg5 # mesg 1 gone +.end +# +.sprite m6 + .frame 0 + .put mesg6 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg6 alpha=100% # mesg 1 bright + .frame 40 + .change mesg6 # mesg 1 hold + .frame 60 + .change mesg6 alpha=0 # mesg 1 fade + .frame 65 + .del mesg6 # mesg 1 gone +.end +# +.sprite m7 + .frame 0 + .put mesg7 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg7 alpha=100% # mesg 1 bright + .frame 40 + .change mesg7 # mesg 1 hold + .frame 60 + .change mesg7 alpha=0 # mesg 1 fade + .frame 65 + .del mesg7 # mesg 1 gone +.end +# +.sprite m8 + .frame 0 + .put mesg8 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg8 alpha=100% # mesg 1 bright + .frame 40 + .change mesg8 # mesg 1 hold + .frame 60 + .change mesg8 alpha=0 # mesg 1 fade + .frame 65 + .del mesg8 # mesg 1 gone +.end +# +.sprite m9 + .frame 0 + .put mesg9 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg9 alpha=100% # mesg 1 bright + .frame 40 + .change mesg9 # mesg 1 hold + .frame 60 + .change mesg9 alpha=0 # mesg 1 fade +.end +# +.sprite m10 + .frame 0 + .put mesg10 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg10 alpha=100% # mesg 1 bright + .frame 40 + .change mesg10 # mesg 1 hold + .frame 60 + .change mesg10 alpha=0 # mesg 1 fade +.end +# +.sprite m11 + .frame 0 + .put mesg11 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg11 alpha=100% # mesg 1 bright + .frame 40 + .change mesg11 # mesg 1 hold + .frame 60 + .change mesg11 alpha=0 # mesg 1 fade +.end +# +.sprite m12 + .frame 0 + .put mesg12 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg12 alpha=100% # mesg 1 bright + .frame 40 + .change mesg12 # mesg 1 hold + .frame 60 + .change mesg12 alpha=0 # mesg 1 fade +.end +# +.sprite m13 + .frame 0 + .put mesg13 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg13 alpha=100% # mesg 1 bright + .frame 40 + .change mesg13 # mesg 1 hold + .frame 60 + .change mesg13 alpha=0 # mesg 1 fade +.end +# +.sprite m14 + .frame 0 + .put mesg14 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg14 alpha=100% # mesg 1 bright + .frame 40 + .change mesg14 # mesg 1 hold + .frame 60 + .change mesg14 alpha=0 # mesg 1 fade +.end +# +.sprite m15 + .frame 0 + .put mesg15 x=0 y=10 alpha=0 # mesg 1 placed + .frame 20 + .change mesg15 alpha=100% # mesg 1 bright + .frame 40 + .change mesg15 # mesg 1 hold + .frame 60 + .change mesg15 alpha=0 # mesg 1 fade +.end +# +.box box1 width=100 height=100 color=red line=5 # a simple red box + +.frame 0 + .put m1 0 0 # at rel frame 20 is the bright spot, or "next" frame + .put box1 x=100 y=100 alpha=0 +.frame 20 # *** slide 1 +.frame 60 + .change box1 alpha=100% # box bright + .put m2 0 0 +.frame 61 + .del m1 +.frame 80 + .change box1 # box hold +.frame 120 + .put m3 0 0 + .jump box1 alpha=100% # make the box appear suddenly and leap around a bit +.frame 121 .del m2 +.frame 125 + .jump box1 x+=20 y+=20 # why doesn't this work? +.frame 130 + .jump box1 x-=20 +.frame 135 + .jump box1 x-=20 y-=20 +.frame 140 + .jump box1 x=100 y=100 # put box bck where it belongs +.frame 145 + .jump box1 x-=20 y-=15 +.frame 150 + .jump box1 x+=20 y+=40 +.frame 155 + .jump box1 x=100 y=100 +.frame 160 + .put pin 100 100 alpha=0 pin=center # pin placed (dark, bottom layer) + .put reticle 100 100 alpha=0 pin=center # place reticle (dark, top layer) +.frame 180 + .put m4 0 0 + .change box1 alpha=0 # box fade + .change reticle alpha=100% # reticle bright +.frame 181 + .del m3 +.frame 200 + .change reticle # hold reticle +.frame 220 + .change reticle alpha=0 # reticle dark + .change pin # hold that pin + .change box1 # hold that box +.frame 240 + .put m5 0 0 +.frame 241 + .del m4 +.frame 260 + .change box1 alpha=100% # box bright +.frame 280 + .change pin alpha=100% # pin bright +.frame 300 + .put m6 0 0 + .jump pin blue=0 red=+100% # blink the pin! +.frame 301 + .del m5 +.frame 305 + .jump pin blue=100% red=0 +.frame 310 + .jump pin blue=0 red=+100% +.frame 315 + .jump pin blue=100% red=0 +.frame 320 + .jump pin blue=0 red=+100% +.frame 325 + .jump pin blue=100% red=0 +.frame 330 + .jump pin blue=0 red=+100% +.frame 335 + .jump pin blue=100% red=0 +.frame 340 + .change reticle # hold that reticle! + .jump pin blue=0 red=+100% +.frame 345 + .jump pin blue=100% red=0 +.frame 360 + .put m7 0 0 + .change reticle alpha=100% +.frame 361 + .del m6 +.frame 420 + .put m8 0 0 +.frame 421 + .del m7 +.frame 460 + .change box1 +.frame 480 + .put m9 +.frame 481 + .del m8 +.frame 500 + .change box1 rotate+=90 +.frame 540 + .put m10 +.frame 541 + .change box1 rotate-=90 + .del m9 + .change pin +.frame 600 + .put m11 + .change box1 +.frame 601 + .del m10 +.frame 620 + .change box1 x=100 y=100 pin=center +.frame 625 + .jump pin blue=100% red=0 +.frame 640 + .jump pin blue=0 red=+100% +.frame 655 + .jump pin blue=100% red=0 +.frame 660 + .put m12 + .jump pin blue=0 red=+100% +.frame 661 + .del m11 +.frame 665 + .jump pin blue=100% red=0 +.frame 670 + .jump pin blue=0 red=+100% +.frame 675 + .jump pin blue=100% red=0 +.frame 700 + .change box1 +.frame 720 + .put m13 + .change box1 rotate+=90 pin=center +.frame 721 + .del m12 +.frame 760 + .change box1 rotate-=90 +.frame 780 + .put m14 + .change box1 pin=(0,0) x=100 y=100 +.frame 781 + .del m13 +.frame 840 + .put m15 + .change box1 pin=center rotate+=90 +.frame 841 + .del m14 +.frame 901 + .del m15 + .change box1 pin=(0,0) rotate-=90 +.frame 960 + .change box1 alpha=0 + +.end + +