From: kramm Date: Thu, 29 May 2008 18:41:17 +0000 (+0000) Subject: only round bitmap coords to integers if we are inside a type3 char X-Git-Tag: buttons-working~173 X-Git-Url: http://git.asbjorn.biz/?p=swftools.git;a=commitdiff_plain;h=b8d4219b572bec7285469f34897dae57c0fc6141 only round bitmap coords to integers if we are inside a type3 char --- diff --git a/lib/pdf/GFXOutputDev.cc b/lib/pdf/GFXOutputDev.cc index c88a035..8377c5f 100644 --- a/lib/pdf/GFXOutputDev.cc +++ b/lib/pdf/GFXOutputDev.cc @@ -2054,6 +2054,7 @@ static void drawimage(gfxdevice_t*dev, gfxcolor_t* data, int sizex,int sizey, /* TODO: pass image_dpi to device instead */ dev->setparameter(dev, "next_bitmap_is_jpeg", "1"); + dump_outline(&p1); dev->fillbitmap(dev, &p1, &img, &m, 0); } @@ -2144,10 +2145,20 @@ void GFXOutputDev::drawGeneralImage(GfxState *state, Object *ref, Stream *str, return; } - this->transformXY(state, 0, 1, &x1, &y1); x1 = (int)(x1);y1 = (int)(y1); - this->transformXY(state, 0, 0, &x2, &y2); x2 = (int)(x2);y2 = (int)(y2); - this->transformXY(state, 1, 0, &x3, &y3); x3 = (int)(x3);y3 = (int)(y3); - this->transformXY(state, 1, 1, &x4, &y4); x4 = (int)(x4);y4 = (int)(y4); + this->transformXY(state, 0, 1, &x1, &y1); + this->transformXY(state, 0, 0, &x2, &y2); + this->transformXY(state, 1, 0, &x3, &y3); + this->transformXY(state, 1, 1, &x4, &y4); + + if(type3active) { + /* as type 3 bitmaps are antialized, we need to place them + at integer coordinates, otherwise flash player's antializing + will kick in and make everything blurry */ + x1 = (int)(x1);y1 = (int)(y1); + x2 = (int)(x2);y2 = (int)(y2); + x3 = (int)(x3);y3 = (int)(y3); + x4 = (int)(x4);y4 = (int)(y4); + } if(!pbminfo && !(str->getKind()==strDCT)) { if(!type3active) {