#include "parser.tab.h"
#include "compiler.h"
#include "../os.h"
+#ifdef HAVE_SYS_STAT_H
+#include <sys/stat.h>
+#endif
#ifdef HAVE_DIRENT_H
#include <dirent.h>
#endif
//#define STORE_TOKENS
+#define DEBUG
+//#define DEBUG if(0)
+
#ifdef STORE_TOKENS
static mem_t tokens;
#endif
FILE*fi = 0;
if(filename) {
+ DEBUG printf("[pass %d] parse file %s %s\n", pass, name, filename);
fi = enter_file2(name, filename, 0);
as3_file_input(fi);
} else {
+ DEBUG printf("[pass %d] parse bytearray %s (%d bytes)\n", pass, name, length);
enter_file(name, name, 0);
as3_buffer_input(mem, length);
}
as3_tokencount=0;
- initialize_file(name);
+ initialize_file(name, filename);
a3_parse();
as3_lex_destroy();
finish_file();
}
typedef struct _scheduled_file {
+ char*name;
char*filename;
struct _scheduled_file*next;
} scheduled_file_t;
static scheduled_file_t*scheduled=0;
dict_t*scheduled_dict=0;
-void as3_parse_scheduled()
+void as3_parse_scheduled(int pass)
{
+ DEBUG printf("[pass %d] parse scheduled\n", pass);
+
while(scheduled) {
- scheduled_file_t*old = scheduled;
- as3_parse_file(scheduled->filename);
- scheduled = scheduled->next;
- free(old->filename);
- free(old);
+ scheduled_file_t*s = scheduled;
+ scheduled = 0;
+ while(s) {
+ scheduled_file_t*old = s;
+ as3_parse_file_or_array(pass, s->name, s->filename, 0,0);
+ s = s->next;
+
+ free(old->filename);
+ free(old->name);
+ old->filename = old->name = 0;
+ free(old);
+ }
}
if(scheduled_dict) {
dict_destroy(scheduled_dict);
scheduled_dict=0;
}
}
-void as3_schedule_file(const char*filename)
+
+void as3_schedule_file(const char*name, const char*filename)
{
- if(!scheduled_dict)
+ if(!scheduled_dict) {
scheduled_dict = dict_new();
+ }
- if(dict_lookup(scheduled_dict, filename)) {
+ filename = normalize_path(filename);
+
+ if(dict_contains(scheduled_dict, filename)) {
return; //already processed
} else {
dict_put(scheduled_dict, filename, 0);
}
+ DEBUG printf("[pass %d] schedule %s %s\n", as3_pass, name, filename);
NEW(scheduled_file_t, f);
+ f->name = strdup(name);
f->filename = strdup(filename);
f->next = scheduled; // dfs
scheduled = f;
- printf("schedule %s\n", filename);
}
void as3_parse_bytearray(const char*name, void*mem, int length)
{
as3_parse_file_or_array(1, name, 0, mem, length);
- as3_parse_scheduled();
+ as3_parse_scheduled(1);
as3_parse_file_or_array(2, name, 0, mem, length);
- as3_parse_scheduled();
+ as3_parse_scheduled(2);
}
void as3_parse_file(const char*filename)
return; // not found
as3_parse_file_or_array(1, filename, fullfilename, 0,0);
- as3_parse_scheduled();
+ as3_parse_scheduled(1);
as3_parse_file_or_array(2, filename, fullfilename, 0,0);
- as3_parse_scheduled();
+ as3_parse_scheduled(2);
free(fullfilename);
}
-void as3_schedule_package(const char*package)
+void as3_parse_directory(const char*dir)
{
- char*dirname = strdup(package);
- int s=0;
- while(dirname[s]) {
- if(package[s]=='.') dirname[s]='/';
- s++;
- };
+ as3_pass=1;
+ as3_schedule_directory(dir);
+ if(!scheduled)
+ as3_warning("Directory %s doesn't contain any ActionScript files", dir);
+ as3_parse_scheduled(1);
+ as3_pass=2;
+ as3_schedule_directory(dir);
+ as3_parse_scheduled(2);
+}
+
+char as3_schedule_directory(const char*dirname)
+{
+ DEBUG printf("[pass %d] schedule directory %s\n", as3_pass, dirname);
char ok=0;
#ifdef HAVE_DIRENT_H
include_dir_t*i = current_include_dirs;
while(i) {
- char*fulldirname = concatPaths(i->path, dirname);
- DIR*dir = opendir(dirname);
+ char*fulldirname = concat_paths(i->path, dirname);
+ DEBUG printf("[pass %d] ... %s\n", as3_pass, fulldirname);
+ DIR*dir = opendir(fulldirname);
if(dir) {
ok = 1;
struct dirent*ent;
continue;
if(strncasecmp(&name[l-3], ".as", 3))
continue;
- char*fullfilename = concatPaths(dirname, name);
- as3_schedule_file(fullfilename);
+ char*fullfilename = concatPaths(fulldirname, name);
+ as3_schedule_file(name, fullfilename);
free(fullfilename);
}
}
i = i->next;
}
#endif
- if(!ok)
- as3_warning("Could not find package %s", package);
+ return ok;
+}
+
+void as3_schedule_package(const char*package)
+{
+ DEBUG printf("[pass %d] schedule package %s\n", as3_pass, package);
+ char*dirname = strdup(package);
+ int s=0;
+ while(dirname[s]) {
+ if(dirname[s]=='.') dirname[s]='/';
+ s++;
+ };
+ if(!as3_schedule_directory(package))
+ as3_softwarning("Could not find package %s in file system", package);
}
void as3_schedule_class(const char*package, const char*cls)
{
+ DEBUG printf("[pass %d] schedule class %s.%s\n", as3_pass, package, cls);
if(!cls) {
as3_schedule_package(package);
return;
return;
}
}
- as3_schedule_file(f);
+ as3_schedule_file(filename, f);
}
static void*as3code = 0;