#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
+#ifndef WIN32
#include <unistd.h>
+#endif
#include <memory.h>
+#include <string.h>
+#include <math.h>
#include "../mem.h"
#include "../gfxdevice.h"
#include "../gfxtools.h"
#include "../art/libart.h"
-#include "artsutils.c"
+#include "arts.h"
+#include "artsutils.h"
typedef struct _clip {
ArtSVP*svp;
} internal_t;
static int verbose = 0;
+
static void dbg(char*format, ...)
{
if(!verbose)
dev->finish = arts_finish;
i->out = out;
- i->svpunion = gfxstrokeToSVP(0, 0, 0, 0, 0);
+ i->svpunion = gfxstrokeToSVP(0, 0, gfx_capButt, gfx_joinMiter, 0);
}