void opengl_drawchar(gfxdevice_t*dev, gfxfont_t*font, int glyphnr, gfxcolor_t*color, gfxmatrix_t*matrix)
{
internal_t*i = (internal_t*)dev->internal;
+ if(!font)
+ return;
if(i->font && i->font->id && !strcmp(font->id, i->font->id)) {
// current font is correct