still looks good. 1=normal, 0.5=double resolution etc. */
gfxfont_t* gfxfont_load(char*id, char*filename, unsigned int flags, double quality);
void gfxfont_save(gfxfont_t*font, const char*filename);
+void gfxfont_save_eot(gfxfont_t*font, const char*filename);
void gfxfont_fix_unicode(gfxfont_t*font);
void gfxfont_free(gfxfont_t*font);