flags2 = (0?PF2_ASBITMAP:0)|(obj->blendmode?PF2_BLENDMODE:0)|(obj->filters?PF2_FILTERS:0);
swf_SetU8(t,flags);
- if(t->id == ST_PLACEOBJECT2)
+ if(t->id == ST_PLACEOBJECT3)
swf_SetU8(t,flags2);
swf_SetU16(t,obj->depth);
if (flags&PF_CHAR) swf_SetU16(t,obj->id);
if (flags&PF_NAME) swf_SetString(t,obj->name);
if (flags2&PF2_FILTERS) {
- // ...
+ swf_SetU8(t,obj->filters->num);
+ int s;
+ for(s=0;s<obj->filters->num;s++)
+ swf_SetFilter(t,obj->filters->filter[s]);
}
if (flags2&PF2_BLENDMODE)
swf_SetU8(t,obj->blendmode);
int l,t;
U8*data;
swf_ResetReadBits(tag);
- l = strlen(&tag->data[tag->pos]);
+ l = strlen((const char *)&tag->data[tag->pos]);
t = 0;
- data = rfx_alloc(l+1);
+ data = (U8*)rfx_alloc(l+1);
obj->name = data;
while((data[t++] = swf_GetU8(tag)));
}