virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
+ POPPLER_INTERPOLATE
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
+ POPPLER_INTERPOLATE
int *maskColors, GBool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
+ POPPLER_INTERPOLATE
Stream *maskStr, int maskWidth, int maskHeight,
- GBool maskInvert);
+ GBool maskInvert
+ POPPLER_MASK_INTERPOLATE);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
+ POPPLER_INTERPOLATE
Stream *maskStr,
int maskWidth, int maskHeight,
- GfxImageColorMap *maskColorMap);
+ GfxImageColorMap *maskColorMap
+ POPPLER_MASK_INTERPOLATE);
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury);