num_links = 0;
num_images = 0;
num_fonts = 0;
+ num_polygons= 0;
currentfont = 0;
currentglyph = 0;
id2font = new GHash(1);
currentfont->splash_font = splash->getCurrentFont();
free(id);
}
+
+void InfoOutputDev::fill(GfxState *state)
+{
+ num_polygons++;
+}
+
+void InfoOutputDev::eoFill(GfxState *state)
+{
+ num_polygons++;
+}
+
FontInfo* InfoOutputDev::getFont(char*id)
{
return (FontInfo*)id2font->lookup(id);