{0x2f, "pushdouble", "f", 0, 1, 0, 0}, //index into floats
{0x27, "pushfalse", "", 0, 1, 0, 0},
{0x2d, "pushint", "I", 0, 1, 0, 0}, //index into ints
{0x2f, "pushdouble", "f", 0, 1, 0, 0}, //index into floats
{0x27, "pushfalse", "", 0, 1, 0, 0},
{0x2d, "pushint", "I", 0, 1, 0, 0}, //index into ints