font->layout->ascent = face->ascender*20/FT_SUBPIXELS; //face->bbox.xMin;
font->layout->descent = abs(face->descender)*20/FT_SUBPIXELS; //face->bbox.xMax;
font->layout->ascent = face->ascender*20/FT_SUBPIXELS; //face->bbox.xMin;
font->layout->descent = abs(face->descender)*20/FT_SUBPIXELS; //face->bbox.xMax;