+#else
+void BitmapOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep)
+{
+ msg("<verbose> tilingPatternFill");
+ rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+}
+#endif
+