- if(this->config_bitmapfonts) {
- return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
- } else {
- /* call gfxdev so that it can generate "invisible" characters
- on top of the actual graphic content, for text extraction */
- return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
- }
+ /* call gfxdev so that it can generate "invisible" characters
+ on top of the actual graphic content, for text extraction */
+ return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);