- virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
- virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);
+ virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading POPPLER_RAXIAL_MIN_MAX);
+ virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading POPPLER_RAXIAL_MIN_MAX);