+ if(type3active) {
+ /* as type 3 bitmaps are antialized, we need to place them
+ at integer coordinates, otherwise flash player's antializing
+ will kick in and make everything blurry */
+ x1 = (int)(x1);y1 = (int)(y1);
+ x2 = (int)(x2);y2 = (int)(y2);
+ x3 = (int)(x3);y3 = (int)(y3);
+ x4 = (int)(x4);y4 = (int)(y4);
+ }
+