- this->transformXY(state, 0, 1, &x1, &y1); x1 = (int)(x1);y1 = (int)(y1);
- this->transformXY(state, 0, 0, &x2, &y2); x2 = (int)(x2);y2 = (int)(y2);
- this->transformXY(state, 1, 0, &x3, &y3); x3 = (int)(x3);y3 = (int)(y3);
- this->transformXY(state, 1, 1, &x4, &y4); x4 = (int)(x4);y4 = (int)(y4);
+ this->transformXY(state, 0, 1, &x1, &y1);
+ this->transformXY(state, 0, 0, &x2, &y2);
+ this->transformXY(state, 1, 0, &x3, &y3);
+ this->transformXY(state, 1, 1, &x4, &y4);
+
+ if(type3active) {
+ /* as type 3 bitmaps are antialized, we need to place them
+ at integer coordinates, otherwise flash player's antializing
+ will kick in and make everything blurry */
+ x1 = (int)(x1);y1 = (int)(y1);
+ x2 = (int)(x2);y2 = (int)(y2);
+ x3 = (int)(x3);y3 = (int)(y3);
+ x4 = (int)(x4);y4 = (int)(y4);
+ }