GfxPath * path = state->getPath();
gfxline_t*line= gfxPath_to_gfxline(state, path, 1, user_movex + clipmovex, user_movey + clipmovey);
if(config_optimize_polygons) {
GfxPath * path = state->getPath();
gfxline_t*line= gfxPath_to_gfxline(state, path, 1, user_movex + clipmovex, user_movey + clipmovey);
if(config_optimize_polygons) {