- l2->r = div255(alpha*l2->r);
- l2->g = div255(alpha*l2->g);
- l2->b = div255(alpha*l2->b);
+
+ /* DON'T premultiply alpha- this is done by fillbitmap,
+ depending on the output device */
+ //l2->r = div255(alpha*l2->r);
+ //l2->g = div255(alpha*l2->g);
+ //l2->b = div255(alpha*l2->b);