- int paintType, Dict *resDict,
- double *mat, double *bbox,
- int x0, int y0, int x1, int y1,
- double xStep, double yStep) {}
- virtual void functionShadedFill(GfxState *state,
- GfxFunctionShading *shading) {}
- virtual void axialShadedFill(GfxState *state, GfxAxialShading *shading) {}
- virtual void radialShadedFill(GfxState *state, GfxRadialShading *shading) {}
- */
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep);
+#else
+ virtual void tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep);
+#endif
+ virtual GBool functionShadedFill(GfxState *state,
+ GfxFunctionShading *shading);
+ virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
+ virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);