+ virtual void clipToStrokePath(GfxState *state);
+
+ //----- shaded fills
+ virtual GBool useTilingPatternFill();
+ virtual GBool useShadedFills();
+
+virtual POPPLER_TILING_PATERN_RETURN tilingPatternFill(GfxState *state,
+ POPPLER_TILING_PATERN_GFX
+ Object *str,
+ int paintType, Dict *resDict,
+ double *mat, double *bbox,
+ int x0, int y0, int x1, int y1,
+ double xStep, double yStep);
+ virtual GBool functionShadedFill(GfxState *state,
+ GfxFunctionShading *shading);
+ virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
+ virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);