+ currentfont->grow(code+1);
+ GlyphInfo*g = currentfont->glyphs[code];
+ if(!g) {
+ g = currentfont->glyphs[code] = new GlyphInfo();
+ g->advance_max = 0;
+ currentfont->splash_font->last_advance = -1;
+ g->path = currentfont->splash_font->getGlyphPath(code);
+ g->advance = currentfont->splash_font->last_advance;
+ g->unicode = 0;
+ }
+ if(uLen && (u[0]>=32 && u[0]<g->unicode || !g->unicode)) {
+ g->unicode = u[0];
+ }
+ if(currentfont->lastchar>=0 && currentfont->lasty == y) {
+ double xshift = x - currentfont->lastx;
+ if(xshift>=0 && xshift > g->advance_max) {
+ g->advance_max = xshift;
+ }
+ }
+
+ currentfont->lastx = x;
+ currentfont->lasty = y;
+ currentfont->lastchar = code;
+}
+
+GBool InfoOutputDev::beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen)
+{
+ GfxFont*font = state->getFont();
+ if(!font)
+ return gTrue;
+ if(font->getType() != fontType3)
+ return gTrue;
+
+ char*id = getFontID(font);
+ currentfont = (FontInfo*)id2font->lookup(id);
+ if(!currentfont) {
+ currentfont = new FontInfo;
+ currentfont->font = font;
+ GString* idStr = new GString(id);
+ id2font->add(idStr, (void*)currentfont);
+ num_fonts++;
+ }
+ currentfont = currentfont;
+ free(id);
+
+ currentfont->grow(code+1);
+ if(!currentfont->glyphs[code]) {
+ currentglyph = currentfont->glyphs[code] = new GlyphInfo();
+ currentglyph->unicode = uLen?u[0]:0;
+ currentglyph->path = new SplashPath();
+ currentglyph->x1=0;
+ currentglyph->y1=0;
+ currentglyph->x2=dx;
+ currentglyph->y2=dy;
+ return gFalse;
+ } else {
+ return gTrue;
+ }
+}
+
+void InfoOutputDev::type3D0(GfxState *state, double wx, double wy)
+{
+ currentglyph->x1=0;
+ currentglyph->y1=0;
+ currentglyph->x2=wx;
+ currentglyph->y2=wy;
+}
+
+void InfoOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
+{
+ currentglyph->x1=llx;
+ currentglyph->y1=lly;
+ currentglyph->x2=urx;
+ currentglyph->y2=ury;