+ PyObject*self = (PyObject*)PyObject_New(MatrixObject, &MatrixClass);
+ MatrixObject*matrix = (MatrixObject*)self;
+ mylog("+%08x(%d) f_Matrix", self, self->ob_refcnt);
+ static char *kwlist[] = {"x", "y", "scale", "rotate", "pivotx", "pivoty", NULL};
+ float x=0,y=0,scale=1.0,rotate=0,pivotx=0,pivoty=0;
+ if (!PyArg_ParseTupleAndKeywords(args, kwargs, "|ffffff", kwlist, &x,&y,&scale,&rotate,&pivotx,&pivoty))
+ return NULL;
+ mylog(" %08x(%d) f_Matrix: x=%f y=%f scale=%f rotate=%f", self, self->ob_refcnt, x,y,scale,rotate);
+ swf_GetMatrix(0, &matrix->matrix);
+
+ matrix->matrix.tx = (int)(x*20);
+ matrix->matrix.ty = (int)(y*20);
+
+ if(!rotate) {
+ matrix->matrix.sx = (int)(scale*65536);
+ matrix->matrix.sy = (int)(scale*65536);
+ } else {
+ matrix->matrix.sx = (int)(scale*cos(rotate)*65536);
+ matrix->matrix.sy = (int)(scale*cos(rotate)*65536);
+ matrix->matrix.r0 = (int)(scale*sin(rotate)*65536);
+ matrix->matrix.r1 = (int)(-scale*sin(rotate)*65536);
+ }
+ if(pivotx || pivoty) {
+ SPOINT p,d;
+ p.x = (int)(pivotx*20);
+ p.y = (int)(pivoty*20);
+ p = swf_TurnPoint(p, &matrix->matrix);
+ matrix->matrix.tx += matrix->matrix.tx-p.x;
+ matrix->matrix.ty += matrix->matrix.ty-p.y;
+ }
+
+ /* TODO: rotate */
+ return self;