- state->transform(0, 1, &x1, &y1); x1 += user_movex; y1 += user_movey;
- state->transform(0, 0, &x2, &y2); x2 += user_movex; y2 += user_movey;
- state->transform(1, 0, &x3, &y3); x3 += user_movex; y3 += user_movey;
- state->transform(1, 1, &x4, &y4); x4 += user_movex; y4 += user_movey;
+ state->transform(0, 1, &x1, &y1); x1 += user_movex + clipmovex; y1 += user_movey + clipmovey;
+ state->transform(0, 0, &x2, &y2); x2 += user_movex + clipmovex; y2 += user_movey + clipmovey;
+ state->transform(1, 0, &x3, &y3); x3 += user_movex + clipmovex; y3 += user_movey + clipmovey;
+ state->transform(1, 1, &x4, &y4); x4 += user_movex + clipmovex; y4 += user_movey + clipmovey;