+
+ if(swffont->glyph2ascii) {
+ int t;
+ int bad = 0;
+ /* check whether the Unicode indices look o.k.
+ If they don't, disable the unicode lookup by setting
+ the encoding to 255 */
+ for(t=0;t<swffont->numchars;t++) {
+ int c = swffont->glyph2ascii[t];
+ if(c && c < 32 && swffont->glyph[t].shape->bitlen > 16) {
+ // the character maps into the unicode control character range
+ // between 0001-001f. Yet it is not empty. Treat the one
+ // mapping as broken, and look how many of those we find.
+ bad ++;
+ }
+ }
+ if(bad>5) {
+ msg("<warning> Font %s has bad unicode mapping", swffont->name);
+ swffont->encoding = 255;
+ }
+ }