+ obj1.free();
+
+ nPatchesA = 0;
+ patchesA = NULL;
+ patchesSize = 0;
+ bitBuf = new GfxShadingBitBuf(str);
+ while (1) {
+ if (!bitBuf->getBits(flagBits, &flag)) {
+ break;
+ }
+ if (typeA == 6) {
+ switch (flag) {
+ case 0: nPts = 12; nColors = 4; break;
+ case 1:
+ case 2:
+ case 3:
+ default: nPts = 8; nColors = 2; break;
+ }
+ } else {
+ switch (flag) {
+ case 0: nPts = 16; nColors = 4; break;
+ case 1:
+ case 2:
+ case 3:
+ default: nPts = 12; nColors = 2; break;
+ }
+ }
+ for (i = 0; i < nPts; ++i) {
+ if (!bitBuf->getBits(coordBits, &xi) ||
+ !bitBuf->getBits(coordBits, &yi)) {
+ break;
+ }
+ x[i] = xMin + xMul * (double)xi;
+ y[i] = yMin + yMul * (double)yi;
+ }
+ if (i < nPts) {
+ break;
+ }
+ for (i = 0; i < nColors; ++i) {
+ for (j = 0; j < nComps; ++j) {
+ if (!bitBuf->getBits(compBits, &ci[j])) {
+ break;
+ }
+ c[i][j] = dblToCol(cMin[j] + cMul[j] * (double)ci[j]);
+ }
+ if (j < nComps) {
+ break;
+ }
+ }
+ if (i < nColors) {
+ break;
+ }
+ if (nPatchesA == patchesSize) {
+ patchesSize = (patchesSize == 0) ? 16 : 2 * patchesSize;
+ patchesA = (GfxPatch *)greallocn(patchesA,
+ patchesSize, sizeof(GfxPatch));
+ }
+ p = &patchesA[nPatchesA];
+ if (typeA == 6) {
+ switch (flag) {
+ case 0:
+ p->x[0][0] = x[0];
+ p->y[0][0] = y[0];
+ p->x[0][1] = x[1];
+ p->y[0][1] = y[1];
+ p->x[0][2] = x[2];
+ p->y[0][2] = y[2];
+ p->x[0][3] = x[3];
+ p->y[0][3] = y[3];
+ p->x[1][3] = x[4];
+ p->y[1][3] = y[4];
+ p->x[2][3] = x[5];
+ p->y[2][3] = y[5];
+ p->x[3][3] = x[6];
+ p->y[3][3] = y[6];
+ p->x[3][2] = x[7];
+ p->y[3][2] = y[7];
+ p->x[3][1] = x[8];
+ p->y[3][1] = y[8];
+ p->x[3][0] = x[9];
+ p->y[3][0] = y[9];
+ p->x[2][0] = x[10];
+ p->y[2][0] = y[10];
+ p->x[1][0] = x[11];
+ p->y[1][0] = y[11];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = c[0][j];
+ p->color[0][1].c[j] = c[1][j];
+ p->color[1][1].c[j] = c[2][j];
+ p->color[1][0].c[j] = c[3][j];
+ }
+ break;
+ case 1:
+ p->x[0][0] = patchesA[nPatchesA-1].x[0][3];
+ p->y[0][0] = patchesA[nPatchesA-1].y[0][3];
+ p->x[0][1] = patchesA[nPatchesA-1].x[1][3];
+ p->y[0][1] = patchesA[nPatchesA-1].y[1][3];
+ p->x[0][2] = patchesA[nPatchesA-1].x[2][3];
+ p->y[0][2] = patchesA[nPatchesA-1].y[2][3];
+ p->x[0][3] = patchesA[nPatchesA-1].x[3][3];
+ p->y[0][3] = patchesA[nPatchesA-1].y[3][3];
+ p->x[1][3] = x[0];
+ p->y[1][3] = y[0];
+ p->x[2][3] = x[1];
+ p->y[2][3] = y[1];
+ p->x[3][3] = x[2];
+ p->y[3][3] = y[2];
+ p->x[3][2] = x[3];
+ p->y[3][2] = y[3];
+ p->x[3][1] = x[4];
+ p->y[3][1] = y[4];
+ p->x[3][0] = x[5];
+ p->y[3][0] = y[5];
+ p->x[2][0] = x[6];
+ p->y[2][0] = y[6];
+ p->x[1][0] = x[7];
+ p->y[1][0] = y[7];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = patchesA[nPatchesA-1].color[0][1].c[j];
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[1][1].c[j];
+ p->color[1][1].c[j] = c[0][j];
+ p->color[1][0].c[j] = c[1][j];
+ }
+ break;
+ case 2:
+ p->x[0][0] = patchesA[nPatchesA-1].x[3][3];
+ p->y[0][0] = patchesA[nPatchesA-1].y[3][3];
+ p->x[0][1] = patchesA[nPatchesA-1].x[3][2];
+ p->y[0][1] = patchesA[nPatchesA-1].y[3][2];
+ p->x[0][2] = patchesA[nPatchesA-1].x[3][1];
+ p->y[0][2] = patchesA[nPatchesA-1].y[3][1];
+ p->x[0][3] = patchesA[nPatchesA-1].x[3][0];
+ p->y[0][3] = patchesA[nPatchesA-1].y[3][0];
+ p->x[1][3] = x[0];
+ p->y[1][3] = y[0];
+ p->x[2][3] = x[1];
+ p->y[2][3] = y[1];
+ p->x[3][3] = x[2];
+ p->y[3][3] = y[2];
+ p->x[3][2] = x[3];
+ p->y[3][2] = y[3];
+ p->x[3][1] = x[4];
+ p->y[3][1] = y[4];
+ p->x[3][0] = x[5];
+ p->y[3][0] = y[5];
+ p->x[2][0] = x[6];
+ p->y[2][0] = y[6];
+ p->x[1][0] = x[7];
+ p->y[1][0] = y[7];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = patchesA[nPatchesA-1].color[1][1].c[j];
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[1][0].c[j];
+ p->color[1][1].c[j] = c[0][j];
+ p->color[1][0].c[j] = c[1][j];
+ }
+ break;
+ case 3:
+ p->x[0][0] = patchesA[nPatchesA-1].x[3][0];
+ p->y[0][0] = patchesA[nPatchesA-1].y[3][0];
+ p->x[0][1] = patchesA[nPatchesA-1].x[2][0];
+ p->y[0][1] = patchesA[nPatchesA-1].y[2][0];
+ p->x[0][2] = patchesA[nPatchesA-1].x[1][0];
+ p->y[0][2] = patchesA[nPatchesA-1].y[1][0];
+ p->x[0][3] = patchesA[nPatchesA-1].x[0][0];
+ p->y[0][3] = patchesA[nPatchesA-1].y[0][0];
+ p->x[1][3] = x[0];
+ p->y[1][3] = y[0];
+ p->x[2][3] = x[1];
+ p->y[2][3] = y[1];
+ p->x[3][3] = x[2];
+ p->y[3][3] = y[2];
+ p->x[3][2] = x[3];
+ p->y[3][2] = y[3];
+ p->x[3][1] = x[4];
+ p->y[3][1] = y[4];
+ p->x[3][0] = x[5];
+ p->y[3][0] = y[5];
+ p->x[2][0] = x[6];
+ p->y[2][0] = y[6];
+ p->x[1][0] = x[7];
+ p->y[1][0] = y[7];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[1][0].c[j];
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[0][0].c[j];
+ p->color[1][1].c[j] = c[0][j];
+ p->color[1][0].c[j] = c[1][j];
+ }
+ break;
+ }
+ } else {
+ switch (flag) {
+ case 0:
+ p->x[0][0] = x[0];
+ p->y[0][0] = y[0];
+ p->x[0][1] = x[1];
+ p->y[0][1] = y[1];
+ p->x[0][2] = x[2];
+ p->y[0][2] = y[2];
+ p->x[0][3] = x[3];
+ p->y[0][3] = y[3];
+ p->x[1][3] = x[4];
+ p->y[1][3] = y[4];
+ p->x[2][3] = x[5];
+ p->y[2][3] = y[5];
+ p->x[3][3] = x[6];
+ p->y[3][3] = y[6];
+ p->x[3][2] = x[7];
+ p->y[3][2] = y[7];
+ p->x[3][1] = x[8];
+ p->y[3][1] = y[8];
+ p->x[3][0] = x[9];
+ p->y[3][0] = y[9];
+ p->x[2][0] = x[10];
+ p->y[2][0] = y[10];
+ p->x[1][0] = x[11];
+ p->y[1][0] = y[11];
+ p->x[1][1] = x[12];
+ p->y[1][1] = y[12];
+ p->x[1][2] = x[13];
+ p->y[1][2] = y[13];
+ p->x[2][2] = x[14];
+ p->y[2][2] = y[14];
+ p->x[2][1] = x[15];
+ p->y[2][1] = y[15];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = c[0][j];
+ p->color[0][1].c[j] = c[1][j];
+ p->color[1][1].c[j] = c[2][j];
+ p->color[1][0].c[j] = c[3][j];
+ }
+ break;
+ case 1:
+ p->x[0][0] = patchesA[nPatchesA-1].x[0][3];
+ p->y[0][0] = patchesA[nPatchesA-1].y[0][3];
+ p->x[0][1] = patchesA[nPatchesA-1].x[1][3];
+ p->y[0][1] = patchesA[nPatchesA-1].y[1][3];
+ p->x[0][2] = patchesA[nPatchesA-1].x[2][3];
+ p->y[0][2] = patchesA[nPatchesA-1].y[2][3];
+ p->x[0][3] = patchesA[nPatchesA-1].x[3][3];
+ p->y[0][3] = patchesA[nPatchesA-1].y[3][3];
+ p->x[1][3] = x[0];
+ p->y[1][3] = y[0];
+ p->x[2][3] = x[1];
+ p->y[2][3] = y[1];
+ p->x[3][3] = x[2];
+ p->y[3][3] = y[2];
+ p->x[3][2] = x[3];
+ p->y[3][2] = y[3];
+ p->x[3][1] = x[4];
+ p->y[3][1] = y[4];
+ p->x[3][0] = x[5];
+ p->y[3][0] = y[5];
+ p->x[2][0] = x[6];
+ p->y[2][0] = y[6];
+ p->x[1][0] = x[7];
+ p->y[1][0] = y[7];
+ p->x[1][1] = x[8];
+ p->y[1][1] = y[8];
+ p->x[1][2] = x[9];
+ p->y[1][2] = y[9];
+ p->x[2][2] = x[10];
+ p->y[2][2] = y[10];
+ p->x[2][1] = x[11];
+ p->y[2][1] = y[11];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = patchesA[nPatchesA-1].color[0][1].c[j];
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[1][1].c[j];
+ p->color[1][1].c[j] = c[0][j];
+ p->color[1][0].c[j] = c[1][j];
+ }
+ break;
+ case 2:
+ p->x[0][0] = patchesA[nPatchesA-1].x[3][3];
+ p->y[0][0] = patchesA[nPatchesA-1].y[3][3];
+ p->x[0][1] = patchesA[nPatchesA-1].x[3][2];
+ p->y[0][1] = patchesA[nPatchesA-1].y[3][2];
+ p->x[0][2] = patchesA[nPatchesA-1].x[3][1];
+ p->y[0][2] = patchesA[nPatchesA-1].y[3][1];
+ p->x[0][3] = patchesA[nPatchesA-1].x[3][0];
+ p->y[0][3] = patchesA[nPatchesA-1].y[3][0];
+ p->x[1][3] = x[0];
+ p->y[1][3] = y[0];
+ p->x[2][3] = x[1];
+ p->y[2][3] = y[1];
+ p->x[3][3] = x[2];
+ p->y[3][3] = y[2];
+ p->x[3][2] = x[3];
+ p->y[3][2] = y[3];
+ p->x[3][1] = x[4];
+ p->y[3][1] = y[4];
+ p->x[3][0] = x[5];
+ p->y[3][0] = y[5];
+ p->x[2][0] = x[6];
+ p->y[2][0] = y[6];
+ p->x[1][0] = x[7];
+ p->y[1][0] = y[7];
+ p->x[1][1] = x[8];
+ p->y[1][1] = y[8];
+ p->x[1][2] = x[9];
+ p->y[1][2] = y[9];
+ p->x[2][2] = x[10];
+ p->y[2][2] = y[10];
+ p->x[2][1] = x[11];
+ p->y[2][1] = y[11];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = patchesA[nPatchesA-1].color[1][1].c[j];
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[1][0].c[j];
+ p->color[1][1].c[j] = c[0][j];
+ p->color[1][0].c[j] = c[1][j];
+ }
+ break;
+ case 3:
+ p->x[0][0] = patchesA[nPatchesA-1].x[3][0];
+ p->y[0][0] = patchesA[nPatchesA-1].y[3][0];
+ p->x[0][1] = patchesA[nPatchesA-1].x[2][0];
+ p->y[0][1] = patchesA[nPatchesA-1].y[2][0];
+ p->x[0][2] = patchesA[nPatchesA-1].x[1][0];
+ p->y[0][2] = patchesA[nPatchesA-1].y[1][0];
+ p->x[0][3] = patchesA[nPatchesA-1].x[0][0];
+ p->y[0][3] = patchesA[nPatchesA-1].y[0][0];
+ p->x[1][3] = x[0];
+ p->y[1][3] = y[0];
+ p->x[2][3] = x[1];
+ p->y[2][3] = y[1];
+ p->x[3][3] = x[2];
+ p->y[3][3] = y[2];
+ p->x[3][2] = x[3];
+ p->y[3][2] = y[3];
+ p->x[3][1] = x[4];
+ p->y[3][1] = y[4];
+ p->x[3][0] = x[5];
+ p->y[3][0] = y[5];
+ p->x[2][0] = x[6];
+ p->y[2][0] = y[6];
+ p->x[1][0] = x[7];
+ p->y[1][0] = y[7];
+ p->x[1][1] = x[8];
+ p->y[1][1] = y[8];
+ p->x[1][2] = x[9];
+ p->y[1][2] = y[9];
+ p->x[2][2] = x[10];
+ p->y[2][2] = y[10];
+ p->x[2][1] = x[11];
+ p->y[2][1] = y[11];
+ for (j = 0; j < nComps; ++j) {
+ p->color[0][0].c[j] = patchesA[nPatchesA-1].color[1][0].c[j];
+ p->color[0][1].c[j] = patchesA[nPatchesA-1].color[0][0].c[j];
+ p->color[1][1].c[j] = c[0][j];
+ p->color[1][0].c[j] = c[1][j];
+ }
+ break;
+ }
+ }
+ ++nPatchesA;
+ bitBuf->flushBits();
+ }
+ delete bitBuf;
+
+ if (typeA == 6) {
+ for (i = 0; i < nPatchesA; ++i) {
+ p = &patchesA[i];
+ p->x[1][1] = (-4 * p->x[0][0]
+ +6 * (p->x[0][1] + p->x[1][0])
+ -2 * (p->x[0][3] + p->x[3][0])
+ +3 * (p->x[3][1] + p->x[1][3])
+ - p->x[3][3]) / 9;
+ p->y[1][1] = (-4 * p->y[0][0]
+ +6 * (p->y[0][1] + p->y[1][0])
+ -2 * (p->y[0][3] + p->y[3][0])
+ +3 * (p->y[3][1] + p->y[1][3])
+ - p->y[3][3]) / 9;
+ p->x[1][2] = (-4 * p->x[0][3]
+ +6 * (p->x[0][2] + p->x[1][3])
+ -2 * (p->x[0][0] + p->x[3][3])
+ +3 * (p->x[3][2] + p->x[1][0])
+ - p->x[3][0]) / 9;
+ p->y[1][2] = (-4 * p->y[0][3]
+ +6 * (p->y[0][2] + p->y[1][3])
+ -2 * (p->y[0][0] + p->y[3][3])
+ +3 * (p->y[3][2] + p->y[1][0])
+ - p->y[3][0]) / 9;
+ p->x[2][1] = (-4 * p->x[3][0]
+ +6 * (p->x[3][1] + p->x[2][0])
+ -2 * (p->x[3][3] + p->x[0][0])
+ +3 * (p->x[0][1] + p->x[2][3])
+ - p->x[0][3]) / 9;
+ p->y[2][1] = (-4 * p->y[3][0]
+ +6 * (p->y[3][1] + p->y[2][0])
+ -2 * (p->y[3][3] + p->y[0][0])
+ +3 * (p->y[0][1] + p->y[2][3])
+ - p->y[0][3]) / 9;
+ p->x[2][2] = (-4 * p->x[3][3]
+ +6 * (p->x[3][2] + p->x[2][3])
+ -2 * (p->x[3][0] + p->x[0][3])
+ +3 * (p->x[0][2] + p->x[2][0])
+ - p->x[0][0]) / 9;
+ p->y[2][2] = (-4 * p->y[3][3]
+ +6 * (p->y[3][2] + p->y[2][3])
+ -2 * (p->y[3][0] + p->y[0][3])
+ +3 * (p->y[0][2] + p->y[2][0])
+ - p->y[0][0]) / 9;
+ }
+ }
+
+ shading = new GfxPatchMeshShading(typeA, patchesA, nPatchesA,
+ funcsA, nFuncsA);
+ if (!shading->init(dict)) {
+ delete shading;
+ return NULL;
+ }
+ return shading;
+
+ err2:
+ obj1.free();
+ err1:
+ return NULL;
+}
+
+GfxShading *GfxPatchMeshShading::copy() {
+ return new GfxPatchMeshShading(this);