+
+ // Restart decoding on an interrupted stream. This refills the
+ // buffers if needed, but does not run INITDEC. (This is used in
+ // JPEG 2000 streams when codeblock data is split across multiple
+ // packets/layers.)
+ void restart(int dataLenA);
+
+ // Read any leftover data in the stream.
+ void cleanup();
+
+ // Decode one bit.