+//========================================================================
+//
+// UTF8.h
+//
+// Copyright 2001-2002 Glyph & Cog, LLC
+//
+//========================================================================
+
+static int mapUTF8(Unicode u, char *buf, int bufSize) {
+ if (u <= 0x0000007f) {
+ if (bufSize < 1) {
+ return 0;
+ }
+ buf[0] = (char)u;
+ return 1;
+ } else if (u <= 0x000007ff) {
+ if (bufSize < 2) {
+ return 0;
+ }
+ buf[0] = (char)(0xc0 + (u >> 6));
+ buf[1] = (char)(0x80 + (u & 0x3f));
+ return 2;
+ } else if (u <= 0x0000ffff) {
+ if (bufSize < 3) {
+ return 0;
+ }
+ buf[0] = (char)(0xe0 + (u >> 12));
+ buf[1] = (char)(0x80 + ((u >> 6) & 0x3f));
+ buf[2] = (char)(0x80 + (u & 0x3f));
+ return 3;
+ } else if (u <= 0x0010ffff) {
+ if (bufSize < 4) {
+ return 0;
+ }
+ buf[0] = (char)(0xf0 + (u >> 18));
+ buf[1] = (char)(0x80 + ((u >> 12) & 0x3f));
+ buf[2] = (char)(0x80 + ((u >> 6) & 0x3f));
+ buf[3] = (char)(0x80 + (u & 0x3f));
+ return 4;
+ } else {
+ return 0;
+ }
+}
+
+static int mapUCS2(Unicode u, char *buf, int bufSize) {
+ if (u <= 0xffff) {
+ if (bufSize < 2) {
+ return 0;
+ }
+ buf[0] = (char)((u >> 8) & 0xff);
+ buf[1] = (char)(u & 0xff);
+ return 2;
+ } else {
+ return 0;
+ }
+}