<note>
Though swfc is a command-line utility, there also exists a nice graphical
- frontend for it, called <uri link="http://www.ucolick.de/~de/Snarf/quiss">Swifty</uri>.
+ frontend for it, called Swifty.
</note>
</section>
</shell>
Then write down the font ID of the font, and do a
<shell>
- swfextract -f <fontid> file.swf -o myfont.swf
+ swfextract -f <fontid> file.swf -o myfont.swf
</shell>
.
+<p>
This will give you a file named myfont.swf which you can
also use in the <c>filename</c> parameter of <c>.font</c>.
+</p>
+
+<p>
+Furthermore, you can convert TTF and Type1
+fonts into SWF using <c>font2swf</c>:
+<shell>
+ font2swf Arial.ttf -o Arial.swf
+</shell>
+The nice advantage of this is that you can play
+Arial.swf in the flash player and see what the
+font looks like.
+(Also, loading a font in SWF format is slighly
+faster than from a TTF file, as with TTFs spline
+conversion has to take place).
+</p>
</section>
<section>
<code lang="swfc">
.flash name="fontoutline.swf"
.font Arial "Arial.swf"
- .textshape helloworld font="arial" text="Hello World"
+ .textshape helloworld font=Arial text="Hello World"
.filled filled_helloworld outline=helloworld fill=blue line=5 color=green
.put filled_helloworld
.end
<code lang="swfc">
.flash name="fontgradient.swf"
.font Arial "Arial.swf"
- .textshape helloworld font="arial" text="Hello World"
+ .textshape helloworld font=Arial text="SHADE"
.gradient whitefade:
0% black
100% yellow
.end
- .filled filled_helloworld outline=helloworld fill=blue line=5 color=green
- .put filled_helloworld
+ .filled filled_helloworld outline=helloworld fill=whitefade line=1 color=#2c2c2c
+ .put filled_helloworld scale=200%
.end
</code>
</section>
+</chapter>
+<chapter><title>ActionScript</title>
-</section>
+<section>
+ <c>swfc</c> has Actionscript support.
+ For normal actionscript, which is executed once a given frame
+ is reached, just open an <c>.action</c> block, and write
+ the ActionScript into the block:
+
+<code lang="swfc">
+.flash name="action.swf" bbox=300x300 fps=50
+.box mybox color=blue fill=green width=100 height=100
+.put mybox
+.frame 0
+ .action:
+ _root.angle += 0.3;
+ mybox._x = 100*Math.cos(_root.angle)+100;
+ mybox._y = 100*Math.sin(_root.angle)+100;
+ .end
+.frame 1
+ .action:
+ gotoFrame(0);
+ Play();
+ .end
+.frame 2
+.end
+</code>
+
+</section>
</chapter>
+<chapter><title>Buttons</title>
+<p>
+Actionscript comes in handy when dealing with SWF Buttons.
+</p>
+<p>
+A button defines, in SWF context, an object sensitive to mouse movement,
+mouse buttons, and key presses.
+</p>
+<p>
+The following is a trivial example: Four objects which change their shape
+once the cursor is over it.
+<code lang="swfc">
+.flash name="button1.swf" fps=50
+
+.box box1 color=white fill=#336633 width=100 height=100 .box box2 color=white fill=#99cc99 width=150 height=150
+.button mybutton1
+ .show box1 as=shape x=50 y=50
+ .show box2 as=hover x=25 y=25
+.end
+
+.frame 0
+ .put b1=mybutton1
+ .put b2=mybutton1 x=200 red=+255
+ .put b3=mybutton1 y=200 green=+255
+ .put b4=mybutton1 x=200 y=200 blue=+255
+.end
+</code>
+</p>
+
+<p>
+The <c>.show</c> command (which can only be used inside <c>.button</c>) has a syntax
+very similar to <c>.put</c>.
+For every shape a button uses, you can specify the position, color transform, scaling,
+rotation etc. just like with <c>.put</c>.
+</p>
+<p>
+The only <i>real</i> difference between those two commands is the <c>as</c> parameter:
+with that you tell the button when to display that specific shape.
+There are four allowed parameters to <c>as</c>:
+<ul>
+ <li><b>idle</b> The shape to display when the button is idle, that is, the
+ mouse is somewhere else, and not over the button.
+ </li><li><b>hover</b> The shape to display if the mouse cursor is <i>inside</i> the button.
+ What exactly is <i>"inside"</i> is defined by <b>area</b>:
+ </li><li><b>area</b> This shape is not displayed. It serves as bounding box (actually,
+ bounding polygon) for the button. A button considers itself
+ active (that is, the <c>hover</c> shape is active, not the <c>idle</c>
+ shape) if the mouse is inside this area. Also, mouse button clicks
+ have to be in this area for this button.
+ </li><li><b>pressed</b> The shape to display if the user clicks on the button. This shape
+ is displayed as long as the mouse button is down.
+ </li>
+</ul>
+</p>
+
+<section><title>Another button example: tooltips</title>
+
+<code lang="swfc">
+.flash name="button2.swf" fps=50
+
+.sprite red_tooltip
+ .font arial Arial.swf
+ .text text font=arial text="A red shape" color=white
+ .box box fill=blue color=turquoise width=90 height=20
+ .put box
+ .put text x=10 y=15
+.end
+
+.box box1 fill=red width=50 height=50
+.button mybutton1
+ .show box1 as=area x=0 y=0
+ .show red_tooltip as=hover x=25 y=25 alpha=50%
+.end
+
+.frame 0
+ .put mybutton1
+.end
+</code>
+
+
+</section>
+
+</chapter>
</guide>