#include "parser.h"
#include "parser.tab.h"
#include "compiler.h"
+#include "registry.h"
+#include "assets.h"
#include "../os.h"
#ifdef HAVE_SYS_STAT_H
#include <sys/stat.h>
}
return as3code;
}
+void* as3_getassets(void*t)
+{
+ return swf_AssetsToTags((TAG*)t, registry_getassets());
+}
char* as3_getglobalclass()
{
return as3_globalclass;