{
gfxline_t*box1 = gfxline_makerectangle(50,50,150,150);
gfxline_t*box2 = gfxline_makerectangle(100,100,200,200);
- gfxline_t*box3 = gfxline_makerectangle(100,100,200,200);
+ gfxline_t*box3 = gfxline_makerectangle(200,100,300,200);
+ gfxline_t*box4 = gfxline_makerectangle(300,200,400,400);
+ gfxline_t* board = mkchessboard();
gfxline_t*star = mkstar(50,50, 150,150);
gfxline_t*b = 0;
b = gfxline_append(b, box1);
b = gfxline_append(b, box2);
- //b = gfxline_append(b, box3);
+ b = gfxline_append(b, box3);
+ b = gfxline_append(b, box4);
gfxmatrix_t matrix;
memset(&matrix, 0, sizeof(gfxmatrix_t));
- double ua=0.1;
- matrix.m00=cos(ua);matrix.m10=sin(ua);
- matrix.m01=-sin(ua);matrix.m11=cos(ua);
+ matrix.m00 = 1.0;
+ matrix.m11 = 1.0;
+ matrix.tx = 200;
+ matrix.ty = 200;
+ gfxline_transform(board, &matrix);
+ b = gfxline_append(b, board);
//gfxline_transform(b, &matrix);
- gfxline_dump(b, stderr, "");
+ //gfxline_dump(b, stderr, "");
gfxpoly_t*poly = gfxpoly_from_fill(b, 0.05);
gfxline_free(box1);
gfxline_free(box3);
gfxline_free(star);
- gfxpoly_dump(poly);
+ //gfxpoly_dump(poly);
gfxpoly_t*poly2 = gfxpoly_process(poly, 0, &windrule_evenodd, &onepolygon);
- gfxpoly_dump(poly2);
+ //gfxpoly_dump(poly2);
+ gfxpoly_save_arrows(poly2, "test.ps");
gfxpoly_destroy(poly);
gfxpoly_destroy(poly2);
}
int main(int argn, char*argv[])
{
- test1(argn, argv);
+ test4(argn, argv);
}