#include "poly.h"
#include "convert.h"
#include "renderpoly.h"
+#include "stroke.h"
gfxline_t*mkstar(int x1, int y1, int x2, int y2)
{
gfxline_t*box3 = gfxline_makerectangle(-100,-100,100,100);
//gfxline_append(box2, box3);
+ gfxpoly_check(gfxpoly_from_stroke(box1, 2.0, gfx_capRound, gfx_joinRound, 0, 0.05));
+
gfxmatrix_t matrix;
memset(&matrix, 0, sizeof(gfxmatrix_t));
double ua=M_PI/4;
gfxline_free(box1);
gfxline_free(box2);
gfxpoly_t*poly3 = gfxpoly_process(poly1, poly2, &windrule_intersect, &twopolygons);
+ gfxpoly_dump(poly3);
+ gfxline_t*line = gfxline_from_gfxpoly(poly3);
+ gfxline_dump(line, stdout, "");
+ gfxline_free(line);
gfxpoly_destroy(poly1);
gfxpoly_destroy(poly2);
gfxpoly_destroy(poly3);