struct _bitmap*next;
} bitmap_t;
+typedef struct _dummyshape
+{
+ SHAPE2*shape;
+ struct _dummyshape*next;
+} dummyshape_t;
+
typedef struct _renderbuf_internal
{
renderline_t*lines;
char antialize;
int multiply;
int width2,height2;
+ dummyshape_t*dshapes;
+ dummyshape_t*dshapes_next;
+ RGBA*background;
+ int background_width, background_height;
} renderbuf_internal;
#define DEBUG 0
p->fx = x;
swf_SetBlock(i->lines[y].points, (U8*)p, sizeof(renderpoint_t));
}
-static void add_line(RENDERBUF*buf, double x1, int y1, double x2, int y2, renderpoint_t*p, char thin)
+
+/* set this to 0.777777 or something if the "both fillstyles set while not inside shape"
+ problem appears to often */
+#define CUT 0.5
+
+static void add_line(RENDERBUF*buf, double x1, double y1, double x2, double y2, renderpoint_t*p, char thin)
{
renderbuf_internal*i = (renderbuf_internal*)buf->internal;
/* if(DEBUG&4) {
printf(" l[%d - %.2f/%.2f -> %.2f/%.2f]", l, x1/20.0, y1/20.0, x2/20.0, y2/20.0);
}*/
- /* SCALE DOWN */
- y1*=i->multiply;
- y2*=i->multiply;
- x1*=i->multiply;
- x2*=i->multiply;
-
- y1/=20;
- y2/=20;
+ y1=y1*i->multiply;
+ y2=y2*i->multiply;
+ x1=x1*i->multiply;
+ x2=x2*i->multiply;
+
+ y1 = y1/20.0;
+ y2 = y2/20.0;
+ x1 = x1/20.0;
+ x2 = x2/20.0;
+
+ if(y2 < y1) {
+ double x = x1;x1 = x2;x2=x;
+ double y = y1;y1 = y2;y2=y;
+ }
- int diffy = y2 - y1;
- int starty = y1;
- int posy=0;
double diffx = x2 - x1;
- double stepx;
- double startx = x1;
- double posx=0;
+ double diffy = y2 - y1;
+
+ double ny1 = (int)(y1)+CUT;
+ double ny2 = (int)(y2)+CUT;
- if(diffy<0) {
- startx = x2;
- starty = y2;
- diffx = -diffx;
- diffy = -diffy;
+ if(ny1 < y1) {
+ ny1 = (int)(y1) + 1.0 + CUT;
}
-
- if(diffy == 0) {
- if(thin) {
- stepx = diffx;
- } else {
- return;
- }
- } else {
- stepx = diffx / diffy;
+ if(ny2 >= y2) {
+ ny2 = (int)(y2) - 1.0 + CUT;
}
-
- if(thin)
- diffy++;
- while(posy<diffy) {
- float xx = (float)((startx + posx)/20.0);
- int yy = starty + posy;
+ if(ny1 > ny2)
+ return;
+
+ double stepx = diffx/diffy;
+ x1 = x1 + (ny1-y1)*stepx;
+ x2 = x2 + (ny2-y2)*stepx;
- add_pixel(buf, xx ,yy, p);
+ int posy=(int)ny1;
+ int endy=(int)ny2;
+ double posx=0;
+ double startx = x1;
+
+ while(posy<=endy) {
+ float xx = (float)(startx + posx);
+ add_pixel(buf, xx ,posy, p);
posx+=stepx;
- if(thin) {
- float x2 = (float)((startx + posx)/20.0);
- if(xx==x2) {
- if(stepx<0) {
- x2 = xx-1;
- } else {
- x2 = xx+1;
- }
- }
- add_pixel(buf, x2, yy, p);
- }
posy++;
}
- return;
}
#define PI 3.14159265358979
static void add_solidline(RENDERBUF*buf, double x1, double y1, double x2, double y2, int width, renderpoint_t*p)
int t;
int segments;
- double lastx;
+ double lastx,lasty;
double vx,vy;
- double xx;
-
- int lasty;
- int yy;
+ double xx,yy;
/* The Flash Player does this, too. This means every line is always at least
one pixel wide */
width += 20;
- /*if(width<=20) {
- add_line(buf, x1, y1, x2, y2, p, 1);
- return;
- }*/
-
sd = (double)dx*(double)dx+(double)dy*(double)dy;
d = sqrt(sd);
vy=vy*width*0.5;
xx = x2+vx;
- yy = (int)(y2+vy);
- add_line(buf, x1+vx, (int)(y1+vy), xx, yy, p, 0);
+ yy = y2+vy;
+ add_line(buf, x1+vx, y1+vy, xx, yy, p, 0);
lastx = xx;
lasty = yy;
for(t=1;t<segments;t++) {
double s = sin(t*PI/segments);
double c = cos(t*PI/segments);
xx = (x2 + vx*c - vy*s);
- yy = (int)(y2 + vx*s + vy*c);
+ yy = (y2 + vx*s + vy*c);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
}
xx = (x2-vx);
- yy = (int)(y2-vy);
+ yy = (y2-vy);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
xx = (x1-vx);
- yy = (int)(y1-vy);
+ yy = (y1-vy);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
double s = sin(t*PI/segments);
double c = cos(t*PI/segments);
xx = (x1 - vx*c + vy*s);
- yy = (int)(y1 - vx*s - vy*c);
+ yy = (y1 - vx*s - vy*c);
add_line(buf, lastx, lasty, xx, yy, p, 0);
lastx = xx;
lasty = yy;
}
- add_line(buf, lastx, lasty, (x1+vx), (int)(y1+vy), p, 0);
+ add_line(buf, lastx, lasty, (x1+vx), (y1+vy), p, 0);
}
static inline void transform_point(MATRIX*m, int x, int y, int*dx, int*dy)
buf->posy = posy;
buf->internal = (renderbuf_internal*)rfx_calloc(sizeof(renderbuf_internal));
i = (renderbuf_internal*)buf->internal;
- i->antialize = antialize;
+ i->antialize = !!antialize;
i->multiply = antialize?multiply*2:multiply;
i->height2 = antialize?2*buf->height:buf->height;
i->width2 = antialize?2*buf->width:buf->width;
i->lines[y].points = swf_InsertTag(0, 0);
}
}
+void swf_Render_SetBackground(RENDERBUF*buf, RGBA*img, int width, int height)
+{
+ renderbuf_internal*i = (renderbuf_internal*)buf->internal;
+ RGBA*bck = (RGBA*)rfx_alloc(sizeof(RGBA)*width*height);
+ memcpy(bck, img, sizeof(RGBA)*width*height);
+ i->background = bck;
+ i->background_width = width;
+ i->background_height = height;
+}
+void swf_Render_SetBackgroundColor(RENDERBUF*buf, RGBA color)
+{
+ swf_Render_SetBackground(buf, &color, 1, 1);
+}
void swf_Render_AddImage(RENDERBUF*buf, U16 id, RGBA*img, int width, int height)
{
renderbuf_internal*i = (renderbuf_internal*)buf->internal;
renderbuf_internal*i = (renderbuf_internal*)dest->internal;
int y;
bitmap_t*b = i->bitmaps;
+ dummyshape_t*d = i->dshapes;
+
+ if(i->background) {
+ free(i->background);i->background=0;
+ }
/* delete line buffers */
for(y=0;y<i->height2;y++) {
swf_DeleteTag(i->lines[y].points);
i->lines[y].points = 0;
}
+
+ while(d) {
+ dummyshape_t*next = d->next;
+ swf_Shape2Free(d->shape);
+ free(d->shape);d->shape=0;
+ free(d);
+ d=next;
+ }
+ i->dshapes = 0;
/* delete bitmaps */
while(b) {
mat.ty -= dest->posy*20;
if(shape->numlinestyles) {
- /* TODO: free this again */
+ dummyshape_t*dshape = rfx_calloc(sizeof(dummyshape_t));
lshape = rfx_calloc(sizeof(SHAPE2));
int t;
lshape->numfillstyles = shape->numlinestyles;
lp.type = fill_type;
lp.shape = lshape;
lp.depth = p.depth+1;
+
+ /* add this shape to the global shape list, for deallocing */
+ dshape->shape = lshape;
+ i->dshapes_next = dshape;
+ if(!i->dshapes) {
+ i->dshapes = dshape;
+ }
}
if(p.clipdepth) {
int t;
double xx=x1,yy=y1;
- parts = (int)(sqrt(c)/2);
+ parts = (int)(sqrt(c)/3);
if(!parts) parts = 1;
if(DEBUG&4)
return;
}
det = 20.0/det;
-
+
+ if(!b->width || !b->height) {
+ fill_plain(line, x1, x2, color_red);
+ return;
+ }
+
do {
int xx = (int)(( (x - rx) * m22 - (y - ry) * m21)*det);
int yy = (int)((- (x - rx) * m12 + (y - ry) * m11)*det);
if(clip) {
- if(xx<0 || xx>=b->width || yy<0 || yy>=b->height) {
- //line[x] = color_red;
- continue;
- }
+ if(xx<0) xx=0;
+ if(xx>=b->width) xx = b->width-1;
+ if(yy<0) yy=0;
+ if(yy>=b->height) yy = b->height-1;
} else {
xx %= b->width;
yy %= b->height;
state_t state;
memset(&state, 0, sizeof(state_t));
- memset(line, 0, sizeof(RGBA)*i->width2);
+ if(!i->background) {
+ memset(line, 0, sizeof(RGBA)*i->width2);
+ } else {
+ int x,xx;
+ int xstep=i->background_width*65536/i->width2;
+ RGBA*src = &i->background[(i->background_height*y/i->height2)*i->background_width];
+ for(x=0,xx=0;x<i->width2;x++,xx+=xstep) {
+ line[x] = src[xx>>16];
+ }
+ }
memory += tag->memsize;
qsort(tag->data, num, size, compare_renderpoints);
for(n=0;n<num;n++) {
}
free(line1);
free(line2);
-
+
if(DEBUG) printf("\nMemory used: %d\n", memory);
#ifdef STATISTICS
if(DEBUG) printf("Statistics:\n");
if(DEBUG) printf("Average layer depth: %f\n", (double)layers/layernum);
#endif
+
return img;
}