virtual GBool functionShadedFill(GfxState *state,
GfxFunctionShading *shading);
- virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading);
- virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading);
+ virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading POPPLER_RAXIAL_MIN_MAX);
+ virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading POPPLER_RAXIAL_MIN_MAX);
virtual void clip(GfxState *state);
virtual void eoClip(GfxState *state);
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
+ POPPLER_INTERPOLATE
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
+ POPPLER_INTERPOLATE
int *maskColors, GBool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
+ POPPLER_INTERPOLATE
Stream *maskStr, int maskWidth, int maskHeight,
- GBool maskInvert);
+ GBool maskInvert
+ POPPLER_MASK_INTERPOLATE);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
+ POPPLER_INTERPOLATE
Stream *maskStr,
int maskWidth, int maskHeight,
- GfxImageColorMap *maskColorMap);
+ GfxImageColorMap *maskColorMap
+ POPPLER_MASK_INTERPOLATE);
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury);