msg("<debug> functionShadedFill");
return rgbdev->functionShadedFill(state, shading);
}
-GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
+GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading POPPLER_RAXIAL_MIN_MAX)
{
msg("<debug> axialShadedFill");
- return rgbdev->axialShadedFill(state, shading);
+ return rgbdev->axialShadedFill(state, shading POPPLER_RAXIAL_MIN_MAX_ARG);
}
-GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
+GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading POPPLER_RAXIAL_MIN_MAX)
{
msg("<debug> radialShadedFill");
- return rgbdev->radialShadedFill(state, shading);
+ return rgbdev->radialShadedFill(state, shading POPPLER_RAXIAL_MIN_MAX_ARG);
}
void FullBitmapOutputDev::clip(GfxState *state)