poppler: add new axial and radialShadedFill parameters
[swftools.git] / lib / pdf / FullBitmapOutputDev.cc
index 6b80802..e809f07 100644 (file)
 #include <stdlib.h>
 #include <stdio.h>
 #include <memory.h>
-#include "config.h"
 #include "FullBitmapOutputDev.h"
 #include "GFXOutputDev.h"
-#include "SplashBitmap.h"
-#include "SplashPattern.h"
-#include "Splash.h"
+
+#ifdef HAVE_POPPLER
+  #include "splash/SplashBitmap.h"
+  #include "splash/SplashPattern.h"
+  #include "splash/Splash.h"
+#else
+  #include "xpdf/config.h"
+  #include "SplashBitmap.h"
+  #include "SplashPattern.h"
+  #include "Splash.h"
+#endif
+
 #include "../log.h"
 #include "../png.h"
 #include "../devices/record.h"
@@ -408,42 +416,34 @@ void FullBitmapOutputDev::eoFill(GfxState *state)
     msg("<debug> eoFill");
     rgbdev->eoFill(state);
 }
-#if (xpdfMajorVersion*10000 + xpdfMinorVersion*100 + xpdfUpdateVersion) < 30207
-void FullBitmapOutputDev::tilingPatternFill(GfxState *state, Object *str,
+POPPLER_TILING_PATERN_RETURN FullBitmapOutputDev::tilingPatternFill(GfxState *state, POPPLER_TILING_PATERN_GFX
+             Object *str,
                               int paintType, Dict *resDict,
                               double *mat, double *bbox,
                               int x0, int y0, int x1, int y1,
                               double xStep, double yStep)
 {
     msg("<debug> tilingPatternFill");
-    rgbdev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
-}
-#else
-void FullBitmapOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
-                              int paintType, Dict *resDict,
-                              double *mat, double *bbox,
-                              int x0, int y0, int x1, int y1,
-                              double xStep, double yStep) 
-{
-    msg("<debug> tilingPatternFill");
-    rgbdev->tilingPatternFill(state, gfx, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
-}
+#ifdef HAVE_POPPLER
+    return
 #endif
+    rgbdev->tilingPatternFill(state, POPPLER_TILING_PATERN_GFX_ARG str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
+}
 
 GBool FullBitmapOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading) 
 {
     msg("<debug> functionShadedFill");
     return rgbdev->functionShadedFill(state, shading);
 }
-GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
+GBool FullBitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading POPPLER_RAXIAL_MIN_MAX)
 {
     msg("<debug> axialShadedFill");
-    return rgbdev->axialShadedFill(state, shading);
+    return rgbdev->axialShadedFill(state, shading POPPLER_RAXIAL_MIN_MAX_ARG);
 }
-GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
+GBool FullBitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading POPPLER_RAXIAL_MIN_MAX)
 {
     msg("<debug> radialShadedFill");
-    return rgbdev->radialShadedFill(state, shading);
+    return rgbdev->radialShadedFill(state, shading POPPLER_RAXIAL_MIN_MAX_ARG);
 }
 
 void FullBitmapOutputDev::clip(GfxState *state)
@@ -530,37 +530,41 @@ void FullBitmapOutputDev::endType3Char(GfxState *state)
     rgbdev->endType3Char(state);
 }
 void FullBitmapOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
-                          int width, int height, GBool invert,
+                          int width, int height, GBool invert, POPPLER_INTERPOLATE
                           GBool inlineImg)
 {
     msg("<debug> drawImageMask");
-    rgbdev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
+    rgbdev->drawImageMask(state, ref, str, width, height, invert, POPPLER_INTERPOLATE_ARG inlineImg);
 }
 void FullBitmapOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
-                      int width, int height, GfxImageColorMap *colorMap,
+                      int width, int height, GfxImageColorMap *colorMap, POPPLER_INTERPOLATE
                       int *maskColors, GBool inlineImg)
 {
     msg("<debug> drawImage");
-    rgbdev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
+    rgbdev->drawImage(state, ref, str, width, height, colorMap,
+      POPPLER_INTERPOLATE_ARG maskColors, inlineImg);
 }
 void FullBitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
                             int width, int height,
-                            GfxImageColorMap *colorMap,
+                            GfxImageColorMap *colorMap, POPPLER_INTERPOLATE
                             Stream *maskStr, int maskWidth, int maskHeight,
-                            GBool maskInvert)
+                            GBool maskInvert POPPLER_MASK_INTERPOLATE)
 {
     msg("<debug> drawMaskedImage");
-    rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
+    rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap,
+      POPPLER_INTERPOLATE_ARG maskStr, maskWidth, maskHeight,
+      maskInvert POPPLER_MASK_INTERPOLATE_ARG);
 }
 void FullBitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
                                 int width, int height,
-                                GfxImageColorMap *colorMap,
-                                Stream *maskStr,
-                                int maskWidth, int maskHeight,
-                                GfxImageColorMap *maskColorMap)
+                                GfxImageColorMap *colorMap, POPPLER_INTERPOLATE
+                                Stream *maskStr, int maskWidth, int maskHeight,
+                                GfxImageColorMap *maskColorMap POPPLER_MASK_INTERPOLATE)
 {
     msg("<debug> drawSoftMaskedImage");
-    rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
+    rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap,
+      POPPLER_INTERPOLATE_ARG maskStr, maskWidth, maskHeight,
+      maskColorMap POPPLER_MASK_INTERPOLATE_ARG);
 }
 void FullBitmapOutputDev::drawForm(Ref id)
 {