#include "../devices/polyops.h"
#include "../devices/render.h"
-#include "../art/libart.h"
-
#include "../png.h"
#include "fonts.h"
} else {
device->fill(device, gfxline, &col);
}
- free(gfxline);
+ gfxline_free(gfxline);
gfxpoly_free(poly);
} else {
if(flags&STROKE_CLIP)